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Persuasive Technology : 20th International Conference, PERSUASIVE 2025, Limassol, Cyprus, May 5-7, 2025, Proceedings / / edited by Khin Than Win, Raian Ali, Evangelos Karapanos, George A. Papadopoulos, Kiemute Oyibo, Elena Vlahu-Gjorgievska



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Autore: Win Khin Than Visualizza persona
Titolo: Persuasive Technology : 20th International Conference, PERSUASIVE 2025, Limassol, Cyprus, May 5-7, 2025, Proceedings / / edited by Khin Than Win, Raian Ali, Evangelos Karapanos, George A. Papadopoulos, Kiemute Oyibo, Elena Vlahu-Gjorgievska Visualizza cluster
Pubblicazione: Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Edizione: 1st ed. 2025.
Descrizione fisica: 1 online resource (499 pages)
Disciplina: 303.4834
Soggetto topico: Computers and civilization
Computer networks
Application software
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computers and Society
Computer Communication Networks
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Artificial Intelligence
Altri autori: AliRaian  
KarapanosEvangelos  
PapadopoulosGeorge A  
OyiboKiemute  
Vlahu-GjorgievskaElena  
Nota di contenuto: -- Personalized Persuasion. -- Design of a Personalised AI Coaching Assistant for Occupational Health and Safety. -- Analysing user feedback on Commerical diet tracking app. -- Personalized Social Proof for Persuasive Human-Robot Interaction. -- Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study. -- Theory and Exploration. -- Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents. -- Insights into the Design of Ethical and Trustworthy Persuasive Technologies. -- Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search: Preliminary Results. -- The Heuristic Evaluation of Manipulative Interfaces. -- Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion. -- Design and Solutions. -- LifeLink: The Design and Evaluation of an mHealth App for Caregivers Supporting Individuals with Suicidality. -- Bridging Research and Practice in Persuasive Mobile Stress Management Apps: A 21-Year Comparative Analysis and Novel Design Framework. -- Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies. -- Investigation of the Eye Donor Aust app’s Persuasiveness. -- MyHealthCore: Towards A Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada. -- Emotions and Behaviour. -- Health Risk Management Using Persuasive Technology: A Scoping Review. -- Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments. -- On People’s Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded. -- Behavior Change Games. -- AMRageddon v1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education through Persuasive technology. -- PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity. -- The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game. -- Personality and Individual Differences. -- (Un)sustainable Personalities: The Role of Personality When Persuading To Adopt Sustainable Behaviours. -- Non binary-people are harder to persuade: evidence and insights. -- Gamified vs. Non-Gamified Language Learning: the Role of Working Memory and Gaming Disorder.
Sommario/riassunto: This book constitutes the refereed proceedings of the 20th International Conference on Persuasive Technology, PERSUASIVE 2025, held in Limassol, Cyprus, during May 5–7, 2025. The 17 full papers and 6 short papers included in this book were carefully reviewed and selected from 49 submissions. They are organized in topical sections as follows: Personalized Persuasion; Theory and Exploration; Design and Solutions; Emotions and Behaviour; Behavior Change Games; Personality and Individual Differences. .
Titolo autorizzato: Persuasive Technology  Visualizza cluster
ISBN: 3-031-94959-5
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996664548303316
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Serie: Lecture Notes in Computer Science, . 1611-3349 ; ; 15711