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[null,null,"Autore",null,"Win Khin Than"]
[null,null,"Titolo",null,"Persuasive Technology : 20th International Conference, PERSUASIVE 2025, Limassol, Cyprus, May 5-7, 2025, Proceedings / / edited by Khin Than Win, Raian Ali, Evangelos Karapanos, George A. Papadopoulos, Kiemute Oyibo, Elena Vlahu-Gjorgievska"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025"]
[null,null,"ISBN",null,"3-031-94959-5"]
[null,null,"Edizione",null,"[1st ed. 2025.]"]
[null,null,"Descrizione fisica",null,"1 online resource (499 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 15711"]
[null,null,"Disciplina",null,"303.4834"]
[null,null,"Soggetti",null,"Computers and civilization"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computers and Society"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- Personalized Persuasion.  -- Design of a Personalised AI Coaching Assistant for Occupational Health and Safety.  -- Analysing user feedback on Commerical diet tracking app.  -- Personalized Social Proof for Persuasive Human-Robot Interaction.  -- Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study.  -- Theory and Exploration.  -- Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents.  -- Insights into the Design of Ethical and Trustworthy Persuasive Technologies.  -- Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search: Preliminary Results.  -- The Heuristic Evaluation of Manipulative Interfaces.  -- Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion.  -- Design and Solutions.  -- LifeLink: "]
[{"$nulls":4},"The Design and Evaluation of an mHealth App for Caregivers Supporting Individuals with Suicidality.  -- Bridging Research and Practice in Persuasive Mobile Stress Management Apps: A 21-Year Comparative Analysis and Novel Design Framework.  -- Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies.  -- Investigation of the Eye Donor Aust app’s Persuasiveness.  -- MyHealthCore: Towards A Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada.  -- Emotions and Behaviour.  -- Health Risk Management Using Persuasive Technology: A Scoping Review.  -- Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments.  -- On People’s Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded.  -- Behavior Change Games.  -- AMRageddon v1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education through Persuasive technology.  -- PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity.  -- The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game.  -- Personality and Individual Differences.  -- (Un)sustainable Personalities: The Role of Personality When Persuading To Adopt Sustainable Behaviours.  -- Non binary-people are harder to persuade: evidence and insights.  -- Gamified vs. Non-Gamified Language Learning: the Role of Working Memory and Gaming Disorder."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 20th International Conference on Persuasive Technology, PERSUASIVE 2025, held in Limassol, Cyprus, during May 5–7, 2025. The 17 full papers and 6 short papers included in this book were carefully reviewed and selected from 49 submissions. They are organized in topical sections as follows: Personalized Persuasion; Theory and Exploration; Design and Solutions; Emotions and Behaviour; Behavior Change Games; Personality and Individual Differences. ."]