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Titolo: |
Collaboration technologies and social computing : 28th International Conference, Collabtech 2022, Santiago, Chile, November 8-11, 2022, proceedings / / edited by Lung-Hsiang Wong [and five others]
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Pubblicazione: | Cham, Switzerland : , : Springer, , [2022] |
©2022 | |
Descrizione fisica: | 1 online resource (328 pages) |
Disciplina: | 004.019 |
Soggetto topico: | Human-computer interaction |
Groupware (Computer software) | |
Persona (resp. second.): | WongLung-Hsiang |
Note generali: | Includes index. |
Nota di contenuto: | Intro -- Preface -- Organization -- Keynote Abstracts -- Teachers as Designers and Orchestrators of Technology-Enhanced Collaborative Learning: Challenges and Solutions -- 25 Years of CSCWD: Review and Perspective -- Contents -- Human Aspects in Software Development: A Systematic Mapping Study -- 1 Introduction -- 2 Human Aspects in Software Development -- 3 Systematic Mapping Protocol -- 3.1 Phase 1: Study Planning -- 3.2 Phase 2: Execution of Study -- 4 Phase 3: Analysis of Results -- 4.1 General Results of the Study -- 4.2 What Human Aspects are Measured in Software Engineering? -- 4.3 What are the Sources of Data Used to Quantify Human Aspects in Software Engineering? -- 4.4 What Data Analysis Methods are Used in Software Engineering to Analyze Data Related to Human Aspects? -- 5 Implications for the Practice and Research -- 5.1 Study Limitations -- 6 Conclusions -- References -- Effects of Debriefing in Computer-Supported Collaborative Learning Pyramid Scripts with Open-Ended Task -- 1 Introduction -- 2 Debriefing and Collaborative Learning Activities -- 3 Methods -- 3.1 Participants and Context -- 3.2 Tools -- 3.3 Debriefing in Pyramid Scripts -- 3.4 Data Collection and Measurement -- 4 Results -- 5 Discussion -- 6 Conclusions and Future Work -- References -- The Effect of Pair Programming on Code Maintainability -- 1 Introduction -- 2 Literature Review -- 2.1 Pair-Programming -- 2.2 Maintainability -- 3 Research Hypothesis and Methodology -- 3.1 Null Hypotheses -- 3.2 Experiment Scope -- 3.3 Experiment Components -- 4 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Relevant Knowledge Use During Collaborative Explanation Activities: Investigation by Laboratory Experiment and Computer Simulation Using ACT-R -- 1 Introduction -- 1.1 Knowledge Use During Collaborative Learning: Misconceptions and Conformity. |
1.2 Cognitive Model in Collaborative Learning -- 1.3 Goal and Hypothesis -- 2 Experimental Process -- 2.1 Participants -- 2.2 Experimental Task Procedure -- 2.3 Measures -- 3 Results of Human Experiment -- 3.1 Use of Relevant Knowledge by Memory Retrieval at the Individual and Collaborative Phases -- 3.2 Influence of Prior Experience and Interaction on Inference Strategy in Collaborative Group Outcomes -- 3.3 Discussion -- 4 Computer Simulation by ACT-R -- 4.1 Parameters -- 4.2 Fitting Data -- 4.3 Fitting to Experimental Data -- 4.4 Investigating the Influence of Searching for Self/Other Knowledge Using the Model -- 4.5 Discussion -- 5 Conclusion -- References -- Does Volunteer Engagement Pay Off? An Analysis of User Participation in Online Citizen Science Projects -- 1 Introduction -- 2 Background -- 2.1 Volunteer Engagement in CS Projects -- 2.2 Discourse Data and Social Network Analysis (SNA) -- 3 Method -- 3.1 Data Collection and Sampling -- 3.2 Network Extraction -- 3.3 Network Measures -- 4 Results -- 4.1 Interactions over Time -- 4.2 Centrality over Time -- 4.3 Participation by User Role -- 4.4 Participation and Rewards -- 4.5 User Trajectories -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Effects of Digital Avatar on Perceived Social Presence and Co-presence in Business Meetings Between the Managers and Their Co-workers -- 1 Introduction -- 2 Related Work -- 2.1 Communication -- 2.2 Embodiment -- 2.3 Appearance Such as Size and Gaze -- 3 Experiment -- 3.1 Avatar Robot Application: CommU -- 3.2 Experimental Design and Participants -- 3.3 Data Collection -- 4 Results -- 4.1 Awareness and Knowledge About Avatar -- 4.2 Satisfaction During the Virtual CommU Conference Session -- 4.3 Frequency of Stress During the Video Meeting Sessions -- 4.4 Perception of Social Presence While Using CommU Conference. | |
4.5 Trust Establishment While Using CommU Conference -- 5 Discussion -- 6 Conclusion -- 6.1 Limitations and Future Work -- References -- Presentation Method for Conveying Nonverbal Information in Online Conference Presentations with a Virtual Stage -- 1 Introduction -- 2 Presentation -- 3 The Stage-Like Presentation Method -- 3.1 Preparing a Presentation for a Real-World Situation -- 3.2 Preparing a Presentation in OBS Studio -- 4 Comparative Experiment -- 4.1 Preparing the Experiment -- 4.2 Experimental Environment and Conditions -- 4.3 Results -- 5 Use in Actual Online Conferences -- 6 Additional Research -- 6.1 Body Orientation -- 6.2 Presenter's Eyes (Forward or to the Left) -- 6.3 Balance Between the Presenter and the Podium -- 6.4 Presenter's Eyes (to the Left or to the Right) -- 6.5 Discussion of the Additional Research, and Limitations Identified -- 7 Conclusion -- References -- Kano Model-Based Macro and Micro Shift in Feature Perception of Short-Term Online Courses -- 1 Introduction and Previous Research -- 2 Kano Method with Perceptual Macro and Micro Shift -- 2.1 The Kano Model and Terminology -- 2.2 Perceptual Shifts from Before to After the Online Course -- 3 Methodology -- 3.1 Experimental Setup and Data Collection -- 3.2 Questionnaire Design for Kano Model -- 3.3 Results and Discussion -- 3.4 Lessons Learned -- 3.5 Limitations -- 4 Conclusions -- References -- Glow-Mind: An Input/Output Web System for Sharing Feelings by Pressing a Button -- 1 Introduction -- 2 Related Work -- 2.1 The Meanings of Silence -- 2.2 Support for Sharing Feelings with Biosensor Data -- 2.3 Support for Sharing Feelings with Participants' Input -- 3 System Design -- 3.1 Requirements -- 3.2 Our Previous Studies on the Research Question -- 3.3 System Operation -- 4 User Interface Which Displays Logs -- 4.1 Ideas for Arranging and Adjusting the Buttons. | |
4.2 Calculating the Height of Buttons -- 4.3 Limitation -- 5 Discussion -- 6 Future Work -- 6.1 Field Experiment -- 6.2 Types of Feeling to Visualize -- 6.3 Displaying Logs -- 6.4 Evaluation of the Discussion -- 7 Conclusion -- References -- Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data -- 1 Introduction -- 2 Related Work -- 2.1 Visually Impaired as Recipients of Support -- 2.2 Visually Impaired as Givers of Support -- 3 Survey on Attitudes of the Visually Impaired as Givers of Support -- 3.1 Method -- 3.2 Results and Consideration -- 4 Preliminary Study on Awareness of Visually Impaired -- 4.1 Method -- 4.2 Results and Consideration -- 5 Preliminary Study on Walking Behavior of Visually Impaired Using a White Cane -- 5.1 Method -- 5.2 Results and Consideration -- 6 System Requirements -- 7 System Design and Implementation -- 7.1 Design of System Input -- 7.2 Implementation of System Input -- 7.3 Design of System Output -- 7.4 Implementation of System Output -- 8 Determining Behavior of Visually Impaired from White Cane Sensor Data -- 8.1 Initial Testing Using White Cane Usage Data Obtained from Preliminary Study on Walking Behavior (Sect. 5) -- 8.2 Initial Testing Using New White Cane Usage Data -- 9 Conclusion and Future Work -- References -- How Teacher Education Students Collaborate When Solving an Asymmetric Digital Task -- 1 Introduction -- 2 Aim and Research Questions -- 3 Method -- 3.1 Participants -- 3.2 Materials -- 3.3 Procedure -- 4 Results -- 4.1 Learning Analytics Analysis of Collaborative Performance -- 4.2 Qualitative Analysis of Collaborative Performance -- 5 Discussion -- 6 Conclusion -- References -- Using Process Mining Techniques to Discover the Collective Behaviour of Educators in a Learning Community Platform -- 1 Introduction -- 2 Background -- 3 Methodology. | |
3.1 Platform Functionalities -- 3.2 MOOC Participants -- 3.3 Data Collection -- 3.4 Data Pre-processing -- 4 Results -- 4.1 Heuristics Miner -- 4.2 pMineR -- 5 Discussion -- 6 Conclusions and Future Work -- A Matrix Form for Process Maps -- References -- Collaborative Community Knowledge Building with Personalized Question Recommendations -- 1 Introduction -- 2 Related Work -- 2.1 Inquiry-Based Learning and Question-Based Dialog -- 2.2 Related Question Recommender Systems -- 3 Question Recommendation -- 4 Implementation -- 5 Evaluation -- 5.1 Results -- 5.2 Discussion -- 6 Conclusion and Future Work -- References -- Evaluating an Adaptive Intervention in Collaboration Scripts Deconstructing Body Image Narratives in a Social Media Educational Platform -- 1 Introduction -- 1.1 Adaptive Learning Technology and CSCL Scripts for a Social Media Literacy Intervention -- 1.2 Exploring Approaches for the Detection of Body Image Dominant Stereotypes -- 2 Method -- 2.1 Study Design and Sample -- 2.2 Measurement and Instruments -- 2.3 Procedure -- 3 Results -- 3.1 Students' Social Media Use -- 3.2 Body Image Content and Influencer Preferences -- 3.3 Students' Online Behavior -- 4 Discussion -- 5 Conclusion -- References -- Students' Basic Psychological Needs Satisfaction at the Interface Level of a Computer-Supported Collaborative Learning Tool -- 1 Introduction -- 2 Research Context -- 2.1 Self-determination Theory (SDT) -- 2.2 Pyramid Pattern Based CSCL Activities -- 2.3 PyramidApp -- 3 Methods -- 3.1 Previous Work -- 3.2 METUX TENS-Interface -- 3.3 Procedures -- 4 Findings -- 4.1 Validity Statistics -- 4.2 Scale Statistics -- 4.3 Visualization -- 5 Discussion and Future Work -- References -- Facilitator Agent to Support Low-Resource Language Speakers in MT-Mediated Communication -- 1 Introduction -- 2 Related Work -- 3 Facilitator Utterance Design. | |
3.1 Strategies. | |
Titolo autorizzato: | Collaboration Technologies and Social Computing ![]() |
ISBN: | 3-031-20218-X |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910620200403321 |
Lo trovi qui: | Univ. Federico II |
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