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Game work : language, power, and computer game culture / / Ken S. McAllister



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Autore: McAllister Ken S. <1966-> Visualizza persona
Titolo: Game work : language, power, and computer game culture / / Ken S. McAllister Visualizza cluster
Pubblicazione: Tuscaloosa, Ala., : University of Alabama Press, c2004
Edizione: 1st ed.
Descrizione fisica: 1 online resource (250 p.)
Disciplina: 794.8
Soggetto topico: Computer games - Social aspects
Electronic games industry
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Contents; Preface; Acknowledgments; Part 1; Introduction to Part 1; 1. Studying the Computer Game Complex; 2. A Grammar of Gamework; Part 2; Introduction to Part 2; 3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development; 4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing; 5. The Economics of ""Black and White""; Epilogue; Appendices; Notes; Works Cited; Index
Sommario/riassunto: Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power.<BR
Titolo autorizzato: Game work  Visualizza cluster
ISBN: 0-8173-5125-6
0-8173-8142-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910811905103321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Rhetoric, culture, and social critique.