1.

Record Nr.

UNINA9910811905103321

Autore

McAllister Ken S. <1966->

Titolo

Game work : language, power, and computer game culture / / Ken S. McAllister

Pubbl/distr/stampa

Tuscaloosa, Ala., : University of Alabama Press, c2004

ISBN

0-8173-5125-6

0-8173-8142-2

Edizione

[1st ed.]

Descrizione fisica

1 online resource (250 p.)

Collana

Rhetoric, culture, and social critique

Disciplina

794.8

Soggetti

Computer games - Social aspects

Electronic games industry

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Contents; Preface; Acknowledgments; Part 1; Introduction to Part 1; 1. Studying the Computer Game Complex; 2. A Grammar of Gamework; Part 2; Introduction to Part 2; 3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development; 4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing; 5. The Economics of ""Black and White""; Epilogue; Appendices; Notes; Works Cited; Index

Sommario/riassunto

Video and computer games in their cultural contexts.  As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power.<BR