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| Autore: |
Hanson Christopher (Christopher C. P.)
|
| Titolo: |
Game Time : Understanding Temporality in Video Games / / Christopher Hanson
|
| Pubblicazione: | Bloomington, Indiana, : Indiana University Press, 2018 |
| Edizione: | 1st ed. |
| Descrizione fisica: | 1 online resource (248 pages) |
| Disciplina: | 794.8 |
| Soggetto topico: | Time perception |
| Video games - Psychological aspects | |
| Soggetto genere / forma: | Electronic books. |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Nota di contenuto: | More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
| Sommario/riassunto: | When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. |
| Titolo autorizzato: | Game Time ![]() |
| ISBN: | 9780253032836 |
| 0253032830 | |
| 9780253032782 | |
| 0253032784 | |
| 9780253032829 | |
| 0253032822 | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910959862203321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |