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Game Time : Understanding Temporality in Video Games / / Christopher Hanson



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Autore: Hanson Christopher (Christopher C. P.) Visualizza persona
Titolo: Game Time : Understanding Temporality in Video Games / / Christopher Hanson Visualizza cluster
Pubblicazione: Bloomington, Indiana, : Indiana University Press, 2018
Edizione: 1st ed.
Descrizione fisica: 1 online resource (248 pages)
Disciplina: 794.8
Soggetto topico: Time perception
Video games - Psychological aspects
Soggetto genere / forma: Electronic books.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.
Sommario/riassunto: When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Titolo autorizzato: Game Time  Visualizza cluster
ISBN: 9780253032836
0253032830
9780253032782
0253032784
9780253032829
0253032822
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910959862203321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Digital game studies.