1.

Record Nr.

UNINA9910959862203321

Autore

Hanson Christopher (Christopher C. P.)

Titolo

Game Time : Understanding Temporality in Video Games / / Christopher Hanson

Pubbl/distr/stampa

Bloomington, Indiana, : Indiana University Press, 2018

ISBN

9780253032836

0253032830

9780253032782

0253032784

9780253032829

0253032822

Edizione

[1st ed.]

Descrizione fisica

1 online resource (248 pages)

Collana

Digital game studies

Disciplina

794.8

Soggetti

Time perception

Video games - Psychological aspects

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.

Sommario/riassunto

When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.