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| Autore: |
Sutherland Bruce
|
| Titolo: |
C++ Game Development Primer / / by Bruce Sutherland
|
| Pubblicazione: | Springer Nature, 2014 |
| Edizione: | 1st ed. 2014. |
| Descrizione fisica: | 1 online resource (85 p.) |
| Disciplina: | 005.133 |
| Soggetto topico: | Programming languages (Electronic computers) |
| Software engineering | |
| Programming Languages, Compilers, Interpreters | |
| Software Engineering/Programming and Operating Systems | |
| Note generali: | Includes index. |
| Nota di contenuto: | 1. Managing Memory for Game Developers 2. Useful Design Patterns for Game Development 3. Using File IO to Save and Load Games 4. Speeding Up Games with Concurrent Programming 5. Supporting Multiple Platforms in C++ 6. Text Adventure Backmatter |
| Sommario/riassunto: | C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++. |
| Titolo autorizzato: | C++ Game Development Primer ![]() |
| ISBN: | 9781484208144 |
| 1484208145 | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910300476203321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |