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C++ Game Development Primer / / by Bruce Sutherland



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Autore: Sutherland Bruce Visualizza persona
Titolo: C++ Game Development Primer / / by Bruce Sutherland Visualizza cluster
Pubblicazione: Springer Nature, 2014
Edizione: 1st ed. 2014.
Descrizione fisica: 1 online resource (85 p.)
Disciplina: 005.133
Soggetto topico: Programming languages (Electronic computers)
Software engineering
Programming Languages, Compilers, Interpreters
Software Engineering/Programming and Operating Systems
Note generali: Includes index.
Nota di contenuto: 1. Managing Memory for Game Developers 2. Useful Design Patterns for Game Development 3. Using File IO to Save and Load Games 4. Speeding Up Games with Concurrent Programming 5. Supporting Multiple Platforms in C++ 6. Text Adventure Backmatter
Sommario/riassunto: C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.
Titolo autorizzato: C++ Game Development Primer  Visualizza cluster
ISBN: 9781484208144
1484208145
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910300476203321
Lo trovi qui: Univ. Federico II
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Serie: Expert's voice in C++.