Best before : videogames, supersession and obsolescence / / James Newman |
Autore | Newman James (James A.) |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-58512-X
9786613897572 0-203-14426-0 1-136-50266-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
Record Nr. | UNINA-9910462323803321 |
Newman James (James A.) | ||
Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Best before : videogames, supersession and obsolescence / / James Newman |
Autore | Newman James (James A.) |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
Record Nr. | UNINA-9910785539403321 |
Newman James (James A.) | ||
Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Best before : videogames, supersession and obsolescence / / James Newman |
Autore | Newman James (James A.) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Abingdon [England] ; ; New York, : Routledge, 2012 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
Record Nr. | UNINA-9910827255703321 |
Newman James (James A.) | ||
Abingdon [England] ; ; New York, : Routledge, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital Gaming and the Advertising Landscape / Teresa de la Hera |
Autore | Hera Teresa de la |
Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2020 |
Descrizione fisica | 1 online resource (208 pages) : color illustrations |
Disciplina | 338.4/77948 |
Collana | Games and play |
Soggetto topico |
Video games - Economic aspects
Video games industry Video games - Marketing |
ISBN | 90-485-3867-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index |
Record Nr. | UNINA-9910348216203321 |
Hera Teresa de la | ||
Baltimore, Maryland : , : Project Muse, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Innovation and marketing in the video game industry [[electronic resource] ] : avoiding the performance trap / / David Wesley and Gloria Barczak |
Autore | Wesley David T. A |
Pubbl/distr/stampa | Farnham [Surrey, England], : Gower, c2010 |
Descrizione fisica | 1 online resource (281 p.) |
Disciplina | 794.8068/8 |
Altri autori (Persone) | BarczakGloria |
Soggetto topico |
Video games industry
Video games - Marketing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-317-11650-X
1-317-11649-6 1-282-53588-9 9786612535888 0-566-09168-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; List of Figures; List of Tables; Preface; Introduction; 1 Shigeru Miyamoto and the Art of Donkey Kong; 2 Nintendo's Dark Age; 3 PlayStation Dreams; 4 Xbox Empire; 5 The Brain Age: Handheld Consoles and their Impact on Adult Gamers; 6 Rings of Death; 7 The PlayStation 3: Sony's "Supercomputer"; 8 Blu-Rays and Netflix: Defining "the Ultimate High-Definition Experience"; 9 The Wii Revolution; 10 Game Development and the Rise of Casual Games; 11 Guitar Hero Nation; Conclusion; Epilogue; Bibliography; Index |
Record Nr. | UNINA-9910456400303321 |
Wesley David T. A | ||
Farnham [Surrey, England], : Gower, c2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Innovation and marketing in the video game industry [[electronic resource] ] : avoiding the performance trap / / David Wesley and Gloria Barczak |
Autore | Wesley David T. A |
Pubbl/distr/stampa | Farnham [Surrey, England], : Gower, c2010 |
Descrizione fisica | 1 online resource (281 p.) |
Disciplina | 794.8068/8 |
Altri autori (Persone) | BarczakGloria |
Soggetto topico |
Video games industry
Video games - Marketing |
ISBN |
1-315-58861-7
1-317-11650-X 1-317-11649-6 1-282-53588-9 9786612535888 0-566-09168-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; List of Figures; List of Tables; Preface; Introduction; 1 Shigeru Miyamoto and the Art of Donkey Kong; 2 Nintendo's Dark Age; 3 PlayStation Dreams; 4 Xbox Empire; 5 The Brain Age: Handheld Consoles and their Impact on Adult Gamers; 6 Rings of Death; 7 The PlayStation 3: Sony's "Supercomputer"; 8 Blu-Rays and Netflix: Defining "the Ultimate High-Definition Experience"; 9 The Wii Revolution; 10 Game Development and the Rise of Casual Games; 11 Guitar Hero Nation; Conclusion; Epilogue; Bibliography; Index |
Record Nr. | UNINA-9910781168603321 |
Wesley David T. A | ||
Farnham [Surrey, England], : Gower, c2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Innovation and marketing in the video game industry : avoiding the performance trap / / David Wesley and Gloria Barczak |
Autore | Wesley David T. A |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Farnham [Surrey, England], : Gower, c2010 |
Descrizione fisica | 1 online resource (281 p.) |
Disciplina | 794.8068/8 |
Altri autori (Persone) | BarczakGloria |
Soggetto topico |
Video games industry
Video games - Marketing |
ISBN |
1-315-58861-7
1-317-11650-X 1-317-11649-6 1-282-53588-9 9786612535888 0-566-09168-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; List of Figures; List of Tables; Preface; Introduction; 1 Shigeru Miyamoto and the Art of Donkey Kong; 2 Nintendo's Dark Age; 3 PlayStation Dreams; 4 Xbox Empire; 5 The Brain Age: Handheld Consoles and their Impact on Adult Gamers; 6 Rings of Death; 7 The PlayStation 3: Sony's "Supercomputer"; 8 Blu-Rays and Netflix: Defining "the Ultimate High-Definition Experience"; 9 The Wii Revolution; 10 Game Development and the Rise of Casual Games; 11 Guitar Hero Nation; Conclusion; Epilogue; Bibliography; Index |
Record Nr. | UNINA-9910807387003321 |
Wesley David T. A | ||
Farnham [Surrey, England], : Gower, c2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Inside the video game industry : game developers talk about the business of play / / Judd Ethan Ruggill. [et al.] |
Autore | Ruggill Judd Ethan |
Pubbl/distr/stampa | New York : , : Routledge, , 2017 |
Descrizione fisica | 1 online resource (370 pages) |
Disciplina | 338.477948 |
Soggetto topico |
Video games industry
Video games - Design Video games - Marketing |
ISBN |
0-203-52158-7
1-134-07658-4 1-134-07651-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Programming -- 2. Art -- 3. Design -- 4. Producing -- 5. Quality assurance -- 6. Audio -- 7. Business. |
Record Nr. | UNINA-9910149173903321 |
Ruggill Judd Ethan | ||
New York : , : Routledge, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|