The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
1-4462-3072-4
1-4462-1141-X 1-281-25158-5 9786611251581 1-84787-767-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910785075203321 |
Kerr Aphra
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| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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The business and culture of digital games : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
9786611251581
9781446230725 1446230724 9781446211410 144621141X 9781281251589 1281251585 9781847877673 1847877672 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910964783803321 |
Kerr Aphra
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| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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Digital Gaming and the Advertising Landscape / Teresa de la Hera
| Digital Gaming and the Advertising Landscape / Teresa de la Hera |
| Autore | Hera Teresa de la |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2020 |
| Descrizione fisica | 1 online resource (208 pages) : color illustrations |
| Disciplina | 338.4/77948 |
| Collana | Games and play |
| Soggetto topico |
Video games - Economic aspects
Video games industry Electronic games - Marketing |
| Soggetto genere / forma | Electronic books. |
| Soggetto non controllato | Advergames, persuasive games, advertising, entertaining persuasive communication |
| ISBN | 90-485-3867-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index |
| Record Nr. | UNISA-996312639503316 |
Hera Teresa de la
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| Baltimore, Maryland : , : Project Muse, , 2020 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Digital Gaming and the Advertising Landscape / Teresa de la Hera
| Digital Gaming and the Advertising Landscape / Teresa de la Hera |
| Autore | Hera Teresa de la |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2020 |
| Descrizione fisica | 1 online resource (208 pages) : color illustrations |
| Disciplina | 338.4/77948 |
| Collana | Games and play |
| Soggetto topico |
Video games - Economic aspects
Video games industry Video games - Marketing |
| ISBN |
1-003-69393-8
90-485-3867-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index |
| Record Nr. | UNINA-9910348216203321 |
Hera Teresa de la
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| Baltimore, Maryland : , : Project Muse, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
| Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing |
| Autore | Kline Stephen |
| Pubbl/distr/stampa | Montréal, : McGill-Queen's University Press, 2014 |
| Descrizione fisica | 1 online resource (378 p.) |
| Disciplina | 338.4/77948 |
| Altri autori (Persone) | Dyer-WithefordNick |
| Soggetto topico |
Electronic books
Electronic games -- Social aspects Electronic games industry Video games - Social aspects Video games - Economic aspects Industries Recreation & Sports Business & Economics Social Sciences |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-86116-6
9786612861161 0-7735-7106-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378 |
| Record Nr. | UNINA-9910450147503321 |
Kline Stephen
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||
| Montréal, : McGill-Queen's University Press, 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
| Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing |
| Autore | Kline Stephen |
| Pubbl/distr/stampa | Montréal, : McGill-Queen's University Press, 2014 |
| Descrizione fisica | 1 online resource (378 p.) |
| Disciplina | 338.4/77948 |
| Altri autori (Persone) | Dyer-WithefordNick |
| Soggetto topico |
Electronic books
Electronic games -- Social aspects Electronic games industry Video games - Social aspects Video games - Economic aspects Industries Recreation & Sports Business & Economics Social Sciences |
| ISBN |
1-282-86116-6
9786612861161 0-7735-7106-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378 |
| Record Nr. | UNINA-9910783403303321 |
Kline Stephen
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| Montréal, : McGill-Queen's University Press, 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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The evolution and social impact of video game economics / / edited by Casey B. Hart
| The evolution and social impact of video game economics / / edited by Casey B. Hart |
| Pubbl/distr/stampa | Lanham, Maryland : , : Lexington Books, , 2017 |
| Descrizione fisica | 1 online resource (182 pages) : illustrations |
| Disciplina | 794.815365 |
| Collana | Studies in New Media |
| Soggetto topico |
Video games - Economic aspects
Video games industry |
| ISBN | 1-4985-4343-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors. |
| Record Nr. | UNINA-9910792909503321 |
| Lanham, Maryland : , : Lexington Books, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
The evolution and social impact of video game economics / / edited by Casey B. Hart
| The evolution and social impact of video game economics / / edited by Casey B. Hart |
| Pubbl/distr/stampa | Lanham, Maryland : , : Lexington Books, , 2017 |
| Descrizione fisica | 1 online resource (182 pages) : illustrations |
| Disciplina | 794.815365 |
| Collana | Studies in New Media |
| Soggetto topico |
Video games - Economic aspects
Video games industry |
| ISBN | 1-4985-4343-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors. |
| Record Nr. | UNINA-9910823106303321 |
| Lanham, Maryland : , : Lexington Books, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Games of empire [[electronic resource] ] : global capitalism and video games / / Nick Dyer-Witheford and Greig de Peuter
| Games of empire [[electronic resource] ] : global capitalism and video games / / Nick Dyer-Witheford and Greig de Peuter |
| Autore | Dyer-Witheford Nick <1951-> |
| Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, c2009 |
| Descrizione fisica | 1 online resource (336 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) | De PeuterGreig |
| Collana | Electronic mediations |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects Capitalism - Social aspects Imperialism - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-8166-7051-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. |
| Record Nr. | UNINA-9910459898103321 |
Dyer-Witheford Nick <1951->
|
||
| Minneapolis, : University of Minnesota Press, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Games of empire [[electronic resource] ] : global capitalism and video games / / Nick Dyer-Witheford and Greig de Peuter
| Games of empire [[electronic resource] ] : global capitalism and video games / / Nick Dyer-Witheford and Greig de Peuter |
| Autore | Dyer-Witheford Nick <1951-> |
| Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, c2009 |
| Descrizione fisica | 1 online resource (336 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) | De PeuterGreig |
| Collana | Electronic mediations |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects Capitalism - Social aspects Imperialism - Social aspects |
| ISBN | 0-8166-7051-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. |
| Record Nr. | UNINA-9910785008903321 |
Dyer-Witheford Nick <1951->
|
||
| Minneapolis, : University of Minnesota Press, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||