Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp ; [trad. di Elisa Lodovici]
| Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp ; [trad. di Elisa Lodovici] |
| Autore | Decroly, Ovide <1871-1932> |
| Edizione | [3. ristampa] |
| Pubbl/distr/stampa | Firenze : La Nuova Italia, 1958 |
| Descrizione fisica | XX, 126 p. : ill. ; 20 cm |
| Disciplina | 371.397 |
| Altri autori (Persone) | Monchamp, Eugénie |
| Collana | Educatori antichi e moderni |
| Soggetto non controllato |
Pedagogia - Aspetti psicologici
Giochi educativi |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNINA-990005091880403321 |
Decroly, Ovide <1871-1932>
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| Firenze : La Nuova Italia, 1958 | ||
| Lo trovi qui: Univ. Federico II | ||
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Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp
| Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp |
| Autore | Decroly, Ovide |
| Pubbl/distr/stampa | Firenze : La nuova Italia, stampa 1974 |
| Descrizione fisica | XX, 129 p. : ill. ; 20 cm. |
| Disciplina | 371.397 |
| Altri autori (Persone) | Monchamp, Eugénieauthor |
| Collana | Educatori antichi e moderni ; 84 |
| Soggetto topico | Giochi educativi |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991002103129707536 |
Decroly, Ovide
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| Firenze : La nuova Italia, stampa 1974 | ||
| Lo trovi qui: Univ. del Salento | ||
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Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini piccoli e degli anormali / Octave Decroly e Eugénie Monchamp
| Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini piccoli e degli anormali / Octave Decroly e Eugénie Monchamp |
| Autore | Decroly, Octave |
| Pubbl/distr/stampa | Firenze : La nuova Italia, 1951 |
| Descrizione fisica | xx, 129 p. : ill. ; 20 cm |
| Disciplina | 371.397 |
| Altri autori (Persone) | Monchamp, Eugenieauthor |
| Collana | Educatori antichi e moderni ; 84 |
| Soggetto topico | Giochi educativi - Didattica |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991004252536907536 |
Decroly, Octave
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| Firenze : La nuova Italia, 1951 | ||
| Lo trovi qui: Univ. del Salento | ||
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Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
| Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]] |
| Autore | Barnhart Michael A. <1951-> |
| Pubbl/distr/stampa | Ithaca : , : Cornell University Press, , 2021 |
| Descrizione fisica | 1 online resource (199 pages) : illustrations |
| Disciplina | 371.397 |
| Collana | Cornell scholarship online |
| Soggetto topico |
Simulation games in education
Role playing History - Study and teaching (Secondary) - Simulation methods History - Study and teaching (Higher) - Simulation methods |
| ISBN |
1-5017-5564-1
1-5017-5565-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index |
| Record Nr. | UNINA-9910795612603321 |
Barnhart Michael A. <1951->
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| Ithaca : , : Cornell University Press, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
| Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]] |
| Autore | Barnhart Michael A. <1951-> |
| Pubbl/distr/stampa | Ithaca : , : Cornell University Press, , 2021 |
| Descrizione fisica | 1 online resource (199 pages) : illustrations |
| Disciplina | 371.397 |
| Collana | Cornell scholarship online |
| Soggetto topico |
Simulation games in education
Role playing History - Study and teaching (Secondary) - Simulation methods History - Study and teaching (Higher) - Simulation methods |
| ISBN |
1-5017-5564-1
1-5017-5565-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index |
| Record Nr. | UNINA-9910826385703321 |
Barnhart Michael A. <1951->
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| Ithaca : , : Cornell University Press, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Come giocare con immagini e parole : otto laboratori sulla comunicazione / Alfabeto Studio [a cura di Fernando Manfredini, Marina Parma, Giambattista Tirelli]
| Come giocare con immagini e parole : otto laboratori sulla comunicazione / Alfabeto Studio [a cura di Fernando Manfredini, Marina Parma, Giambattista Tirelli] |
| Autore | ALFABETO STUDIO |
| Pubbl/distr/stampa | Milano : Bibliografica, 1991 |
| Descrizione fisica | 75 p. : ill. ; 24 cm |
| Disciplina | 371.397 |
| Collana | Quaderni di sfoglialibro |
| ISBN | 88-7075-272-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISA-990000391960203316 |
ALFABETO STUDIO
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| Milano : Bibliografica, 1991 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Dentro il gioco / Carla Grazzini Hoffmann, Gianfranco Staccioli
| Dentro il gioco / Carla Grazzini Hoffmann, Gianfranco Staccioli |
| Autore | Grazzini Hoffmann, Carla |
| Pubbl/distr/stampa | Firenze : La nuova Italia, 1985 |
| Descrizione fisica | X, 138 p. ; 21 cm |
| Disciplina | 371.397 |
| Altri autori (Persone) | Staccioli, Gianfrancoauthor |
| Collana | Didattica viva. Guide per la scuola di base ; 65 |
| Soggetto topico | Didattica - Scuola elementare |
| ISBN | 8822100247 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991000365189707536 |
Grazzini Hoffmann, Carla
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| Firenze : La nuova Italia, 1985 | ||
| Lo trovi qui: Univ. del Salento | ||
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-86304-4
0-203-83637-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910457703803321 |
Nelson Brian C.
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| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
| Classificazione | EDU000000EDU039000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910778910303321 |
Nelson Brian C.
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| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-based Learning Across the Disciplines / / edited by Carmela Aprea, Dirk Ifenthaler
| Game-based Learning Across the Disciplines / / edited by Carmela Aprea, Dirk Ifenthaler |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (427 pages) |
| Disciplina | 371.397 |
| Collana | Advances in Game-Based Learning |
| Soggetto topico |
Educational technology
Learning, Psychology of Digital Education and Educational Technology Learning Theory |
| ISBN |
9783030751425
3030751422 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910495169403321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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