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Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp ; [trad. di Elisa Lodovici]
Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp ; [trad. di Elisa Lodovici]
Autore Decroly, Ovide <1871-1932>
Edizione [3. ristampa]
Pubbl/distr/stampa Firenze : La Nuova Italia, 1958
Descrizione fisica XX, 126 p. : ill. ; 20 cm
Disciplina 371.397
Altri autori (Persone) Monchamp, Eugénie
Collana Educatori antichi e moderni
Soggetto non controllato Pedagogia - Aspetti psicologici
Giochi educativi
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-990005091880403321
Decroly, Ovide <1871-1932>  
Firenze : La Nuova Italia, 1958
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp
Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini e degli anormali / Ovide Decroly e Eugénie Monchamp
Autore Decroly, Ovide
Pubbl/distr/stampa Firenze : La nuova Italia, stampa 1974
Descrizione fisica XX, 129 p. : ill. ; 20 cm.
Disciplina 371.397
Altri autori (Persone) Monchamp, Eugénieauthor
Collana Educatori antichi e moderni ; 84
Soggetto topico Giochi educativi
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991002103129707536
Decroly, Ovide  
Firenze : La nuova Italia, stampa 1974
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini piccoli e degli anormali / Octave Decroly e Eugénie Monchamp
Avviamento all'attività intellettuale e motrice mediante i giuochi educativi : contributi alla pedagogia dei bambini piccoli e degli anormali / Octave Decroly e Eugénie Monchamp
Autore Decroly, Octave
Pubbl/distr/stampa Firenze : La nuova Italia, 1951
Descrizione fisica xx, 129 p. : ill. ; 20 cm
Disciplina 371.397
Altri autori (Persone) Monchamp, Eugenieauthor
Collana Educatori antichi e moderni ; 84
Soggetto topico Giochi educativi - Didattica
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991004252536907536
Decroly, Octave  
Firenze : La nuova Italia, 1951
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Autore Barnhart Michael A. <1951->
Pubbl/distr/stampa Ithaca : , : Cornell University Press, , 2021
Descrizione fisica 1 online resource (199 pages) : illustrations
Disciplina 371.397
Collana Cornell scholarship online
Soggetto topico Simulation games in education
Role playing
History - Study and teaching (Secondary) - Simulation methods
History - Study and teaching (Higher) - Simulation methods
ISBN 1-5017-5564-1
1-5017-5565-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index
Record Nr. UNINA-9910795612603321
Barnhart Michael A. <1951->  
Ithaca : , : Cornell University Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Autore Barnhart Michael A. <1951->
Pubbl/distr/stampa Ithaca : , : Cornell University Press, , 2021
Descrizione fisica 1 online resource (199 pages) : illustrations
Disciplina 371.397
Collana Cornell scholarship online
Soggetto topico Simulation games in education
Role playing
History - Study and teaching (Secondary) - Simulation methods
History - Study and teaching (Higher) - Simulation methods
ISBN 1-5017-5564-1
1-5017-5565-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index
Record Nr. UNINA-9910826385703321
Barnhart Michael A. <1951->  
Ithaca : , : Cornell University Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Come giocare con immagini e parole : otto laboratori sulla comunicazione / Alfabeto Studio [a cura di Fernando Manfredini, Marina Parma, Giambattista Tirelli]
Come giocare con immagini e parole : otto laboratori sulla comunicazione / Alfabeto Studio [a cura di Fernando Manfredini, Marina Parma, Giambattista Tirelli]
Autore ALFABETO STUDIO
Pubbl/distr/stampa Milano : Bibliografica, 1991
Descrizione fisica 75 p. : ill. ; 24 cm
Disciplina 371.397
Collana Quaderni di sfoglialibro
ISBN 88-7075-272-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISA-990000391960203316
ALFABETO STUDIO  
Milano : Bibliografica, 1991
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Dentro il gioco / Carla Grazzini Hoffmann, Gianfranco Staccioli
Dentro il gioco / Carla Grazzini Hoffmann, Gianfranco Staccioli
Autore Grazzini Hoffmann, Carla
Pubbl/distr/stampa Firenze : La nuova Italia, 1985
Descrizione fisica X, 138 p. ; 21 cm
Disciplina 371.397
Altri autori (Persone) Staccioli, Gianfrancoauthor
Collana Didattica viva. Guide per la scuola di base ; 65
Soggetto topico Didattica - Scuola elementare
ISBN 8822100247
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991000365189707536
Grazzini Hoffmann, Carla  
Firenze : La nuova Italia, 1985
Materiale a stampa
Lo trovi qui: Univ. del Salento
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Autore Nelson Brian C.
Pubbl/distr/stampa New York, N.Y. : , : Routledge, , 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
Soggetto genere / forma Electronic books.
ISBN 1-136-86304-4
0-203-83637-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910457703803321
Nelson Brian C.  
New York, N.Y. : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Autore Nelson Brian C.
Pubbl/distr/stampa New York, N.Y. : , : Routledge, , 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
ISBN 1-136-86303-6
1-136-86304-4
0-203-83637-5
Classificazione EDU000000EDU039000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910778910303321
Nelson Brian C.  
New York, N.Y. : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for learning in virtual worlds / / Brian C. Nelson, Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson, Benjamin E. Erlandson
Autore Nelson Brian C
Edizione [1st ed.]
Pubbl/distr/stampa New York, NY, : Routledge, 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
ISBN 1-136-86303-6
1-136-86304-4
0-203-83637-5
Classificazione EDU000000EDU039000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910806109803321
Nelson Brian C  
New York, NY, : Routledge, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui