Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [2nd ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (660 pages) |
| Disciplina | 794.8163 |
| Altri autori (Persone) | TogeliusJulian |
| Soggetto topico |
Artificial intelligence
Video games - Programming Machine learning User interfaces (Computer systems) Human-computer interaction Interactive multimedia Multimedia systems Natural language processing (Computer science) Artificial Intelligence Game Development Machine Learning User Interfaces and Human Computer Interaction Media Design Natural Language Processing (NLP) |
| ISBN | 3-031-83347-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Foreword to the Second Edition -- Foreword to the First Edition -- Preface -- Acknowledgments -- Contents -- Acronyms -- Website -- 1. Introduction -- Part I. Background -- 2. AI Fundamentals -- 3. AI Methods for Games -- Part II. Play -- 4. Playing Games -- 5. Methods for Playing Games -- 6. Gameplaying AI by Game Genre -- Part III. Generate.-7. Procedural Content Generation -- 8. Methods for Generating Content -- 9. Procedural Content Generation by Content Type -- Part IV. Model -- 10. Player Modeling -- 11. From Observations to Models of Players -- 12. Player Modeling Exemplified -- Part V. The Road Ahead -- 13. Panorama and Map of Synergies -- 14. Frontiers of AI and Games Research -- 15. Ethics of AI and Games -- References -- Index. |
| Record Nr. | UNINA-9911007364603321 |
Yannakakis Georgios N
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [1st ed. 2018.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
| Descrizione fisica | xiv, 337 p |
| Disciplina | 794.8163 |
| Soggetto topico |
Artificial intelligence
Computer games—Programming Computational intelligence User interfaces (Computer systems) Application software Artificial Intelligence Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities |
| ISBN | 3-319-63519-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index. |
| Record Nr. | UNINA-9910299283203321 |
Yannakakis Georgios N
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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