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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Autore Yannakakis Georgios N
Edizione [2nd ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (660 pages)
Disciplina 794.8163
Altri autori (Persone) TogeliusJulian
Soggetto topico Artificial intelligence
Video games - Programming
Machine learning
User interfaces (Computer systems)
Human-computer interaction
Interactive multimedia
Multimedia systems
Natural language processing (Computer science)
Artificial Intelligence
Game Development
Machine Learning
User Interfaces and Human Computer Interaction
Media Design
Natural Language Processing (NLP)
ISBN 3-031-83347-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Foreword to the Second Edition -- Foreword to the First Edition -- Preface -- Acknowledgments -- Contents -- Acronyms -- Website -- 1. Introduction -- Part I. Background -- 2. AI Fundamentals -- 3. AI Methods for Games -- Part II. Play -- 4. Playing Games -- 5. Methods for Playing Games -- 6. Gameplaying AI by Game Genre -- Part III. Generate.-7. Procedural Content Generation -- 8. Methods for Generating Content -- 9. Procedural Content Generation by Content Type -- Part IV. Model -- 10. Player Modeling -- 11. From Observations to Models of Players -- 12. Player Modeling Exemplified -- Part V. The Road Ahead -- 13. Panorama and Map of Synergies -- 14. Frontiers of AI and Games Research -- 15. Ethics of AI and Games -- References -- Index.
Record Nr. UNINA-9911007364603321
Yannakakis Georgios N  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Autore Yannakakis Georgios N
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica xiv, 337 p
Disciplina 794.8163
Soggetto topico Artificial intelligence
Computer games—Programming
Computational intelligence
User interfaces (Computer systems)
Application software
Artificial Intelligence
Game Development
Computational Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
ISBN 3-319-63519-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
Record Nr. UNINA-9910299283203321
Yannakakis Georgios N  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui