1.

Record Nr.

UNINA9910299283203321

Autore

Yannakakis Georgios N

Titolo

Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

3-319-63519-0

Edizione

[1st ed. 2018.]

Descrizione fisica

xiv, 337 p

Disciplina

794.8163

Soggetti

Artificial intelligence

Computer games—Programming

Computational intelligence

User interfaces (Computer systems)

Application software

Artificial Intelligence

Game Development

Computational Intelligence

User Interfaces and Human Computer Interaction

Computer Appl. in Arts and Humanities

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.

Sommario/riassunto

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and



practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.