Vai al contenuto principale della pagina

Gamepaddle : video games, education, empowerment



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Michaela Anderle
Titolo: Gamepaddle : video games, education, empowerment Visualizza cluster
Pubblicazione: Ledizioni, 2016
[Place of publication not identified], : Ledizioni, 2016
Soggetto topico: Recreation & Sports
Social Sciences
Soggetto non controllato: education
Videogames
Persona (resp. second.): AnderleMichaela
RingSebastian
Note generali: Bibliographic Level Mode of Issuance: Monograph
Sommario/riassunto: In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.
Titolo autorizzato: Gamepaddle : video games, education, empowerment  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910137496803321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui