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Virtual Reality for Physical and Motor Rehabilitation [[electronic resource] /] / edited by Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin



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Titolo: Virtual Reality for Physical and Motor Rehabilitation [[electronic resource] /] / edited by Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin Visualizza cluster
Pubblicazione: New York, NY : , : Springer New York : , : Imprint : Springer, , 2014
Edizione: 1st ed. 2014.
Descrizione fisica: 1 online resource (242 p.)
Disciplina: 616.8046
Soggetto topico: Rehabilitation
Neuropsychology
Application software
Physiotherapy
Health psychology
Occupational therapy
Computer Appl. in Social and Behavioral Sciences
Health Psychology
Occupational Therapy
Persona (resp. second.): WeissPatrice L. (Tamar)
KeshnerEmily A
LevinMindy F
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references at the end of each chapters and index.
Nota di contenuto: Volume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in  patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments.
Sommario/riassunto:  While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities.  A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists.
Titolo autorizzato: Virtual Reality for Physical and Motor Rehabilitation  Visualizza cluster
ISBN: 1-4939-0968-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910298081203321
Lo trovi qui: Univ. Federico II
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Serie: Virtual Reality Technologies for Health and Clinical Applications, . 2199-4684