LEADER 05561nam 22008055 450 001 9910298081203321 005 20200919044320.0 010 $a1-4939-0968-1 024 7 $a10.1007/978-1-4939-0968-1 035 $a(CKB)3710000000205244 035 $a(EBL)1782053 035 $a(OCoLC)889264268 035 $a(SSID)ssj0001295341 035 $a(PQKBManifestationID)11731542 035 $a(PQKBTitleCode)TC0001295341 035 $a(PQKBWorkID)11343636 035 $a(PQKB)10408712 035 $a(MiAaPQ)EBC1782053 035 $a(DE-He213)978-1-4939-0968-1 035 $a(PPN)179925326 035 $a(EXLCZ)993710000000205244 100 $a20140724d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual Reality for Physical and Motor Rehabilitation$b[electronic resource] /$fedited by Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin 205 $a1st ed. 2014. 210 1$aNew York, NY :$cSpringer New York :$cImprint: Springer,$d2014. 215 $a1 online resource (242 p.) 225 1 $aVirtual Reality Technologies for Health and Clinical Applications,$x2199-4684 300 $aDescription based upon print version of record. 311 $a1-4939-0967-3 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aVolume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in  patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments. 330 $a While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities.  A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. 410 0$aVirtual Reality Technologies for Health and Clinical Applications,$x2199-4684 606 $aRehabilitation 606 $aNeuropsychology 606 $aApplication software 606 $aPhysiotherapy 606 $aHealth psychology 606 $aOccupational therapy 606 $aRehabilitation$3https://scigraph.springernature.com/ontologies/product-market-codes/H55006 606 $aNeuropsychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y12030 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aPhysiotherapy$3https://scigraph.springernature.com/ontologies/product-market-codes/H78000 606 $aHealth Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y12020 606 $aOccupational Therapy$3https://scigraph.springernature.com/ontologies/product-market-codes/H77000 615 0$aRehabilitation. 615 0$aNeuropsychology. 615 0$aApplication software. 615 0$aPhysiotherapy. 615 0$aHealth psychology. 615 0$aOccupational therapy. 615 14$aRehabilitation. 615 24$aNeuropsychology. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aPhysiotherapy. 615 24$aHealth Psychology. 615 24$aOccupational Therapy. 676 $a616.8046 702 $aWeiss$b Patrice L. (Tamar)$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKeshner$b Emily A$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLevin$b Mindy F$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910298081203321 996 $aVirtual Reality for Physical and Motor Rehabilitation$91938805 997 $aUNINA