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Estetyka sprawczości w grach wideo / Marcin M. Chojnacki



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Autore: Chojnacki Marcin M Visualizza persona
Titolo: Estetyka sprawczości w grach wideo / Marcin M. Chojnacki Visualizza cluster
Pubblicazione: Łódź [Poland], : Wydawnictwo Uniwersytetu Łódzkiego, 2022
Descrizione fisica: 1 online resource (1 p. 272)
Soggetto topico: Social sciences
Fine Arts / Performing Arts
Art
Social psychology and group interaction
Sommario/riassunto: The aim of this book is to indicate and characterize the relationship between the phenomenon of agency and the aesthetics of the video game medium. The author analyzes the properties of interactive texts that allow their users to feel the pleasure of influencing the virtual spaces or the course of events taking place within them. Therefore, the book has been divided into two parts: theoretical, which organizes the existing definitions and types of agency typical for video games, and analytical, that presents a layered model of agency. Author presents four levels that organize player experience: simulation, narration, rules, and meta-agency, which gathers numerous activities beyond gameplay. The following chapters explore issues such as: reception and transformation of the gameplay aesthetics, user experience and emotions, differentiation of player’s agency, interface functions, agency mechanics, and agential dissonance. The book also contains extensive analyzes of three high-budget mainstream games: “The Legend of Zelda: Breath of the Wild” (Nintendo, 2017), “Witcher 3: Wild Hunt” (CD Projekt RED, 2015) with “Blood and wine” expansion (CD Projekt RED, 2016) and “Grand Theft Auto V” (RockStar Games, 2013).
Titolo autorizzato: Estetyka sprawczości w grach wideo  Visualizza cluster
ISBN: 83-8220-847-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Polacco
Record Nr.: 9910985877903321
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