1.

Record Nr.

UNINA9910985877903321

Autore

Chojnacki Marcin M

Titolo

Estetyka sprawczości w grach wideo / Marcin M. Chojnacki

Pubbl/distr/stampa

Łódź [Poland], : Wydawnictwo Uniwersytetu Łódzkiego, 2022

ISBN

83-8220-847-9

Descrizione fisica

1 online resource (1 p. 272)

Collana

Uniwersytet Łódzki

Soggetti

Social sciences

Fine Arts / Performing Arts

Art

Social psychology and group interaction

Lingua di pubblicazione

Polacco

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

The aim of this book is to indicate and characterize the relationship between the phenomenon of agency and the aesthetics of the video game medium. The author analyzes the properties of interactive texts that allow their users to feel the pleasure of influencing the virtual spaces or the course of events taking place within them. Therefore, the book has been divided into two parts: theoretical, which organizes the existing definitions and types of agency typical for video games, and analytical, that presents a layered model of agency. Author presents four levels that organize player experience: simulation, narration, rules, and meta-agency, which gathers numerous activities beyond gameplay. The following chapters explore issues such as: reception and transformation of the gameplay aesthetics, user experience and emotions, differentiation of player’s agency, interface functions, agency mechanics, and agential dissonance. The book also contains extensive analyzes of three high-budget mainstream games: “The Legend of Zelda: Breath of the Wild” (Nintendo, 2017), “Witcher 3: Wild Hunt” (CD Projekt RED, 2015) with “Blood and wine” expansion (CD Projekt RED, 2016) and “Grand Theft Auto V” (RockStar Games, 2013).