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The Effects of Framing in Gamification [[electronic resource] ] : A Study of Failure / / by Florian Brühlmann



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Autore: Brühlmann Florian Visualizza persona
Titolo: The Effects of Framing in Gamification [[electronic resource] ] : A Study of Failure / / by Florian Brühlmann Visualizza cluster
Pubblicazione: Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (XIII, 68 p. 23 illus.)
Disciplina: 153
Soggetto topico: Cognitive psychology
Industrial psychology
Psychology
Cognitive Psychology
Industrial and Organizational Psychology
General Psychology
Nota di contenuto: The Perspective of Self-Determination Theory -- The Role of Context in the Perception of Feedback -- Failing and Uncertainty in Games -- Two Experiments Testing the Effects of Framing on Motivation -- Implications for Theory and Design of Gamification.
Sommario/riassunto: The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. Contents The Perspective of Self-Determination Theory The Role of Context in the Perception of Feedback Failing and Uncertainty in Games Two Experiments Testing the Effects of Framing on Motivation Implications for Theory and Design of Gamification Target Groups Lecturers, students and practitioners in the fields of psychology, information technology and design About the Author Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.
Titolo autorizzato: The Effects of Framing in Gamification  Visualizza cluster
ISBN: 3-658-16926-5
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910254676303321
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Serie: BestMasters, . 2625-3577