LEADER 03554nam 22005175 450 001 9910254676303321 005 20200702014548.0 010 $a3-658-16926-5 024 7 $a10.1007/978-3-658-16926-8 035 $a(CKB)3710000001022024 035 $a(DE-He213)978-3-658-16926-8 035 $a(MiAaPQ)EBC4785225 035 $a(EXLCZ)993710000001022024 100 $a20170110d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Effects of Framing in Gamification $eA Study of Failure /$fby Florian Brühlmann 205 $a1st ed. 2016. 210 1$aWiesbaden :$cSpringer Fachmedien Wiesbaden :$cImprint: Springer,$d2016. 215 $a1 online resource (XIII, 68 p. 23 illus.) 225 1 $aBestMasters,$x2625-3577 311 $a3-658-16925-7 327 $aThe Perspective of Self-Determination Theory -- The Role of Context in the Perception of Feedback -- Failing and Uncertainty in Games -- Two Experiments Testing the Effects of Framing on Motivation -- Implications for Theory and Design of Gamification. 330 $aThe author shows that ? contradicting the findings of Lieberoth (2015) ? simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. Contents The Perspective of Self-Determination Theory The Role of Context in the Perception of Feedback Failing and Uncertainty in Games Two Experiments Testing the Effects of Framing on Motivation Implications for Theory and Design of Gamification Target Groups Lecturers, students and practitioners in the fields of psychology, information technology and design About the Author Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research. 410 0$aBestMasters,$x2625-3577 606 $aCognitive psychology 606 $aIndustrial psychology 606 $aPsychology 606 $aCognitive Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20060 606 $aIndustrial and Organizational Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20030 606 $aGeneral Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20110 615 0$aCognitive psychology. 615 0$aIndustrial psychology. 615 0$aPsychology. 615 14$aCognitive Psychology. 615 24$aIndustrial and Organizational Psychology. 615 24$aGeneral Psychology. 676 $a153 700 $aBrühlmann$b Florian$4aut$4http://id.loc.gov/vocabulary/relators/aut$0781896 906 $aBOOK 912 $a9910254676303321 996 $aThe Effects of Framing in Gamification$92490565 997 $aUNINA