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Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 517 p. 261 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40621-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Part I -- Contents -- Part II -- Virtual Reality -- Simulation of Tsunami Impact upon Coastline -- 1 Introduction -- 2 Related Work -- 3 Proposed Framework -- 3.1 SPH Method -- 3.2 Implementation -- 4 Results -- 5 Conclusions -- References -- Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive -- Abstract -- 1 Introduction -- 2 Design -- 2.1 Egocentric Viewpoint -- 2.2 Immersion -- 2.3 Sense of Presence -- 2.4 Representative Design -- 2.5 Perception and Action -- 2.6 Functional Fidelity -- 2.7 System Design -- 3 User Testing -- 3.1 Motion Perception Using Parallax Motion -- 3.2 Sufficiently Accurate Body Segment Detection -- 3.3 Unexpected Actions -- 3.4 User Experience of Virtual Tackle -- 3.5 Level of Difficulty -- 3.6 Understanding Usability -- 3.7 System Robustness -- 3.8 User Engagement and Enjoyment -- 4 Discussion -- Acknowledgements -- References -- Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications -- 1 Introduction -- 2 Related Work -- 3 Technologies -- 3.1 Unity -- 3.2 Oculus Rift DK2 -- 3.3 Microsoft Kinect -- 3.4 DualShock3 Controller -- 3.5 Virgil -- 4 Simulation Framework -- 5 The Virtual Environment -- 5.1 Modeling -- 5.2 Programming -- 6 User Interfaces -- 6.1 AR Interface -- 6.2 NAR Interface -- 7 Experimental Results -- 8 Conclusions and Future Work -- References -- Multi-Resolution Visualisation of Geographic Network Traffic -- 1 Introduction -- 2 Exposition -- 2.1 Dense Texture-Based Flow Visualization -- 2.2 Level of Detail -- 3 Flow Visualization for Geographic Networks -- 3.1 Line Integral Convolution -- 3.2 Unsteady Flow Line Integral Convolution - UFLIC -- 3.3 Path Generation -- 3.4 Value Scattering Process -- 3.5 Convolution Process.
4 Level of Detail for Geographic Networks -- 5 Usability Study -- 5.1 Legibility of the Flow Visualization Technique -- 5.2 Identification of Locations with High Traffic Density -- 5.3 Recognition of Global Trends -- 5.4 Subjective Comments -- 6 Discussion and Results -- 7 Conclusions -- References -- Methodology for Efficiency Analysis of VR Environments for Industrial Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Efficiency Analysis of VR Environments for Industrial Applications -- 3.1 General Approach of the WAVE Methodology -- 4 Validation of the WAVE Methodology -- 5 Conclusion and Further Work -- References -- Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling 3D, CAD -- 4 Export the 3D Model to Unity3D -- 5 Simulation Experimental Results -- 5.1 Environment 3D Simulation -- 6 Conclusions -- Acknowledgment -- References -- A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments -- 1 Introduction -- 2 Related Work -- 2.1 WireGL -- 2.2 Chromium -- 3 System Description -- 3.1 Network Driver -- 3.2 Slave Programs -- 3.3 Network Protocol -- 3.4 Per-Frame Synchronization -- 3.5 Cluster Configuration -- 3.6 Additional Features -- 3.7 Integration with XVR -- 4 Parallelism -- 4.1 Test-Bed IVE Setup -- 4.2 Test-Bed Applications -- 4.3 Method -- 4.4 Impact of the Architecture -- 5 Conclusion and Future Work -- References -- The Effect of Emotional Narrative Virtual Environments on User Experience -- 1 Introduction -- 2 Emotional Narrative Virtual Environment -- 2.1 Scenario -- 2.2 Social Narratives -- 3 Experimental Design -- 3.1 Apparatus for ENVE and Technological Set up -- 3.2 Participants -- 3.3 Measures -- 3.4 Procedure -- 4 Data Analysis and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera -- Abstract -- 1 Introduction -- 2 Problem Definition -- 2.1 Opponent Algorithm in the Game Five in a Row -- 2.2 Customization of the Game According to the Shots from the Front Camera -- 3 New Solution -- 3.1 Realized Tournament Selection -- 3.2 Tournament Results -- 4 Implementation -- 4.1 Implementation of the Five in a Row Algorithm -- 4.2 Implementation of the Technologies for the Face Recognition -- 4.3 The Implementation of the Game Five in a Row on the Android Platform -- 5 Testing of Developed Solution -- 5.1 Testing of the Newly Designed Algorithm -- 5.2 Comparison of the Technologies for the Face Detection in the Image -- 6 Discussion -- 7 Conclusions -- Acknowledgement -- References -- Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Modeling of Complex Taxonomy -- 4 Framework Development for Effective Building of Exploratory Portal -- 4.1 Framework Architecture -- 4.2 Implementation -- 5 Validation and Test -- 6 Conclusions -- Acknowledgements -- References -- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment -- Abstract -- 1 Introduction -- 2 Background Work -- 3 Experiment Design -- 3.1 Methods -- 3.2 Selection of Materials, Audio and Shape -- 3.3 Virtual Environment -- 3.4 Procedure -- 4 Results -- 5 Discussion and Conclusion -- Acknowledgments -- References -- Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review -- Abstract -- 1 Introduction -- 2 Applications -- 3 Landmark Allocation -- 4 Outcomes -- 5 Conclusion -- References -- Virtual Reality Applications with Oculus Rift and 3D Sensors -- 1 Project Goals -- 2 Choice and Configuration of the 3D Sensor.
3 Choice and Configuration of the Game Engine -- 4 Implementing the Shared Memory Solution -- 5 Displaying the Kinect Data in the Engine -- 6 Oculus Rift Adaptation -- 7 3D Projector Adaptation -- 8 Making the Virtual Arms Scalable -- 9 Discussion and Future Work -- The Virtual Experiences Portals --- A Reconfigurable Platform for Immersive Visualization -- 1 Introduction -- 2 Design and Implementation -- 2.1 Hardware -- 2.2 Software and Services (SAGE2) -- 3 SmartSpace 3D -- 4 Other Applications -- 5 Related Work, Evaluation and Future Work -- 6 Conclusions -- References -- Virtual Reality for Product Development in Manufacturing Industries -- Abstract -- 1 Introduction -- 2 Background -- 3 Research Approach -- 4 Emerging Scenarios -- 4.1 Product Lifecycle Management (PLM) and Virtual Reality -- 4.2 Immersive Virtual Testing -- 4.3 Virtual Training for Maintenance -- 4.4 Collaborative Virtual Review in the Design Chain -- 4.5 Virtual Manufacturing Process Review -- 5 Conclusions -- References -- Virtual Reality Pave the Way for Better Understand Untouchable Research Results -- Abstract -- 1 Introduction -- 2 Virtual Reality Tool -- 2.1 Reading Data and Converting to the Uniform Format -- 2.2 Sorting Module -- 2.3 Scenes Module -- 2.4 Composing Module -- 2.5 Synchronization All Components -- 2.6 Final VR Scenes -- 3 Evaluation of Protoplanetary Disk - VR -- 4 VR Tool for Visualization Research Results from Underground Water Management -- 5 Conclusion -- Acknowledgements -- References -- Visualization of the Renewable Energy Resources -- Abstract -- 1 Introduction -- 2 Renewable Energy Sources and Their Visualization -- 3 Data Sources -- 4 System Architecture -- 5 Conclusion -- Acknowledgment -- References -- Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot -- Abstract -- 1 Introduction -- 2 Modeling and Control Scheme.
3 Transparency's Local Site -- 3.1 Assembly Robot -- 3.2 Virtual Environment -- 4 Simulation Experimental Results -- 4.1 Virtual Reality 3D -- 4.2 Augmented Reality -- 5 Conclusions -- Acknowledgment -- References -- Unity3D-MatLab Simulator in Real Time for Robotics Applications -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling and Control -- 4 Bilateral Communication MATLAB-Unity3D -- 4.1 Windows Inter-process Communication (IPC) -- 4.2 MATLAB - Unity Communication -- 4.3 Interaction MATLAB-Unity3D -- 5 Simulation Experimental Results -- 5.1 Autonomous Control -- 5.2 Tele-Operated Control -- 6 Conclusions -- Acknowledgment -- References -- Augmented and Mixed Reality -- Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System -- 1 Introduction -- 2 Problem Statement -- 3 Related Work -- 4 Sticky Annotation System -- 5 Simulation Setup and Recorded Mesh -- 6 Simulation Results -- 7 User Interface Design -- 8 Limitations and Future Work -- 9 Conclusion -- References -- A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection -- 1 Introduction -- 2 Related Work -- 3 A Framework for Mobile Outdoor AR Applications -- 3.1 Sensor Manager -- 3.2 Data Manager -- 3.3 Position Alignment Manager -- 3.4 Capture and Replay Testing Framework -- 4 SnowWatch: An Outdoor AR Application for Mountain Image Enrichment -- 4.1 Offline Peak Detection for the Web -- 4.2 Mobile Peak Detection for AR Apps -- 4.3 Pattern-Based Object Identifier -- 4.4 Experiments -- 5 Conclusions and Future Work -- References -- Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports -- Abstract -- 1 Introduction -- 2 From Application Authoring to Maintenance Operation -- 2.1 Workflow from Paper to Augmented Reality Procedures -- 2.2 AR Display Devices.
2.3 mProd: Maintenance Production Application Developed.
Record Nr. UNISA-996466005303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 403 p. 222 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40651-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction.
Record Nr. UNISA-996466004303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 403 p. 222 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40651-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction.
Record Nr. UNINA-9910484028303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 517 p. 261 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40621-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Part I -- Contents -- Part II -- Virtual Reality -- Simulation of Tsunami Impact upon Coastline -- 1 Introduction -- 2 Related Work -- 3 Proposed Framework -- 3.1 SPH Method -- 3.2 Implementation -- 4 Results -- 5 Conclusions -- References -- Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive -- Abstract -- 1 Introduction -- 2 Design -- 2.1 Egocentric Viewpoint -- 2.2 Immersion -- 2.3 Sense of Presence -- 2.4 Representative Design -- 2.5 Perception and Action -- 2.6 Functional Fidelity -- 2.7 System Design -- 3 User Testing -- 3.1 Motion Perception Using Parallax Motion -- 3.2 Sufficiently Accurate Body Segment Detection -- 3.3 Unexpected Actions -- 3.4 User Experience of Virtual Tackle -- 3.5 Level of Difficulty -- 3.6 Understanding Usability -- 3.7 System Robustness -- 3.8 User Engagement and Enjoyment -- 4 Discussion -- Acknowledgements -- References -- Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications -- 1 Introduction -- 2 Related Work -- 3 Technologies -- 3.1 Unity -- 3.2 Oculus Rift DK2 -- 3.3 Microsoft Kinect -- 3.4 DualShock3 Controller -- 3.5 Virgil -- 4 Simulation Framework -- 5 The Virtual Environment -- 5.1 Modeling -- 5.2 Programming -- 6 User Interfaces -- 6.1 AR Interface -- 6.2 NAR Interface -- 7 Experimental Results -- 8 Conclusions and Future Work -- References -- Multi-Resolution Visualisation of Geographic Network Traffic -- 1 Introduction -- 2 Exposition -- 2.1 Dense Texture-Based Flow Visualization -- 2.2 Level of Detail -- 3 Flow Visualization for Geographic Networks -- 3.1 Line Integral Convolution -- 3.2 Unsteady Flow Line Integral Convolution - UFLIC -- 3.3 Path Generation -- 3.4 Value Scattering Process -- 3.5 Convolution Process.
4 Level of Detail for Geographic Networks -- 5 Usability Study -- 5.1 Legibility of the Flow Visualization Technique -- 5.2 Identification of Locations with High Traffic Density -- 5.3 Recognition of Global Trends -- 5.4 Subjective Comments -- 6 Discussion and Results -- 7 Conclusions -- References -- Methodology for Efficiency Analysis of VR Environments for Industrial Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Efficiency Analysis of VR Environments for Industrial Applications -- 3.1 General Approach of the WAVE Methodology -- 4 Validation of the WAVE Methodology -- 5 Conclusion and Further Work -- References -- Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling 3D, CAD -- 4 Export the 3D Model to Unity3D -- 5 Simulation Experimental Results -- 5.1 Environment 3D Simulation -- 6 Conclusions -- Acknowledgment -- References -- A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments -- 1 Introduction -- 2 Related Work -- 2.1 WireGL -- 2.2 Chromium -- 3 System Description -- 3.1 Network Driver -- 3.2 Slave Programs -- 3.3 Network Protocol -- 3.4 Per-Frame Synchronization -- 3.5 Cluster Configuration -- 3.6 Additional Features -- 3.7 Integration with XVR -- 4 Parallelism -- 4.1 Test-Bed IVE Setup -- 4.2 Test-Bed Applications -- 4.3 Method -- 4.4 Impact of the Architecture -- 5 Conclusion and Future Work -- References -- The Effect of Emotional Narrative Virtual Environments on User Experience -- 1 Introduction -- 2 Emotional Narrative Virtual Environment -- 2.1 Scenario -- 2.2 Social Narratives -- 3 Experimental Design -- 3.1 Apparatus for ENVE and Technological Set up -- 3.2 Participants -- 3.3 Measures -- 3.4 Procedure -- 4 Data Analysis and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera -- Abstract -- 1 Introduction -- 2 Problem Definition -- 2.1 Opponent Algorithm in the Game Five in a Row -- 2.2 Customization of the Game According to the Shots from the Front Camera -- 3 New Solution -- 3.1 Realized Tournament Selection -- 3.2 Tournament Results -- 4 Implementation -- 4.1 Implementation of the Five in a Row Algorithm -- 4.2 Implementation of the Technologies for the Face Recognition -- 4.3 The Implementation of the Game Five in a Row on the Android Platform -- 5 Testing of Developed Solution -- 5.1 Testing of the Newly Designed Algorithm -- 5.2 Comparison of the Technologies for the Face Detection in the Image -- 6 Discussion -- 7 Conclusions -- Acknowledgement -- References -- Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Modeling of Complex Taxonomy -- 4 Framework Development for Effective Building of Exploratory Portal -- 4.1 Framework Architecture -- 4.2 Implementation -- 5 Validation and Test -- 6 Conclusions -- Acknowledgements -- References -- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment -- Abstract -- 1 Introduction -- 2 Background Work -- 3 Experiment Design -- 3.1 Methods -- 3.2 Selection of Materials, Audio and Shape -- 3.3 Virtual Environment -- 3.4 Procedure -- 4 Results -- 5 Discussion and Conclusion -- Acknowledgments -- References -- Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review -- Abstract -- 1 Introduction -- 2 Applications -- 3 Landmark Allocation -- 4 Outcomes -- 5 Conclusion -- References -- Virtual Reality Applications with Oculus Rift and 3D Sensors -- 1 Project Goals -- 2 Choice and Configuration of the 3D Sensor.
3 Choice and Configuration of the Game Engine -- 4 Implementing the Shared Memory Solution -- 5 Displaying the Kinect Data in the Engine -- 6 Oculus Rift Adaptation -- 7 3D Projector Adaptation -- 8 Making the Virtual Arms Scalable -- 9 Discussion and Future Work -- The Virtual Experiences Portals --- A Reconfigurable Platform for Immersive Visualization -- 1 Introduction -- 2 Design and Implementation -- 2.1 Hardware -- 2.2 Software and Services (SAGE2) -- 3 SmartSpace 3D -- 4 Other Applications -- 5 Related Work, Evaluation and Future Work -- 6 Conclusions -- References -- Virtual Reality for Product Development in Manufacturing Industries -- Abstract -- 1 Introduction -- 2 Background -- 3 Research Approach -- 4 Emerging Scenarios -- 4.1 Product Lifecycle Management (PLM) and Virtual Reality -- 4.2 Immersive Virtual Testing -- 4.3 Virtual Training for Maintenance -- 4.4 Collaborative Virtual Review in the Design Chain -- 4.5 Virtual Manufacturing Process Review -- 5 Conclusions -- References -- Virtual Reality Pave the Way for Better Understand Untouchable Research Results -- Abstract -- 1 Introduction -- 2 Virtual Reality Tool -- 2.1 Reading Data and Converting to the Uniform Format -- 2.2 Sorting Module -- 2.3 Scenes Module -- 2.4 Composing Module -- 2.5 Synchronization All Components -- 2.6 Final VR Scenes -- 3 Evaluation of Protoplanetary Disk - VR -- 4 VR Tool for Visualization Research Results from Underground Water Management -- 5 Conclusion -- Acknowledgements -- References -- Visualization of the Renewable Energy Resources -- Abstract -- 1 Introduction -- 2 Renewable Energy Sources and Their Visualization -- 3 Data Sources -- 4 System Architecture -- 5 Conclusion -- Acknowledgment -- References -- Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot -- Abstract -- 1 Introduction -- 2 Modeling and Control Scheme.
3 Transparency's Local Site -- 3.1 Assembly Robot -- 3.2 Virtual Environment -- 4 Simulation Experimental Results -- 4.1 Virtual Reality 3D -- 4.2 Augmented Reality -- 5 Conclusions -- Acknowledgment -- References -- Unity3D-MatLab Simulator in Real Time for Robotics Applications -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling and Control -- 4 Bilateral Communication MATLAB-Unity3D -- 4.1 Windows Inter-process Communication (IPC) -- 4.2 MATLAB - Unity Communication -- 4.3 Interaction MATLAB-Unity3D -- 5 Simulation Experimental Results -- 5.1 Autonomous Control -- 5.2 Tele-Operated Control -- 6 Conclusions -- Acknowledgment -- References -- Augmented and Mixed Reality -- Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System -- 1 Introduction -- 2 Problem Statement -- 3 Related Work -- 4 Sticky Annotation System -- 5 Simulation Setup and Recorded Mesh -- 6 Simulation Results -- 7 User Interface Design -- 8 Limitations and Future Work -- 9 Conclusion -- References -- A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection -- 1 Introduction -- 2 Related Work -- 3 A Framework for Mobile Outdoor AR Applications -- 3.1 Sensor Manager -- 3.2 Data Manager -- 3.3 Position Alignment Manager -- 3.4 Capture and Replay Testing Framework -- 4 SnowWatch: An Outdoor AR Application for Mountain Image Enrichment -- 4.1 Offline Peak Detection for the Web -- 4.2 Mobile Peak Detection for AR Apps -- 4.3 Pattern-Based Object Identifier -- 4.4 Experiments -- 5 Conclusions and Future Work -- References -- Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports -- Abstract -- 1 Introduction -- 2 From Application Authoring to Maintenance Operation -- 2.1 Workflow from Paper to Augmented Reality Procedures -- 2.2 AR Display Devices.
2.3 mProd: Maintenance Production Application Developed.
Record Nr. UNINA-9910483507303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang
Edizione [1st ed. 2001.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Descrizione fisica 1 online resource (VIII, 328 p.)
Disciplina 516/.00285
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Geometry
Application software
Computer graphics
Mathematical logic
Pattern recognition
Artificial Intelligence
Computer Applications
Computer Graphics
Mathematical Logic and Formal Languages
Pattern Recognition
ISBN 3-540-45410-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto On Spatial Constraint Solving Approaches -- A Hybrid Method for Solving Geometric Constraint Problems -- Solving the Birkhoff Interpolation Problem via the Critical Point Method: An Experimental Study -- A Practical Program of Automated Proving for a Class of Geometric Inequalities -- Randomized Xero Testing of Radical Expressions and Elementary Geometry Theorem Proving -- Algebraic and Semialgebraic Proofs: Methods and Paradoxes -- Remarks on Geometric Theorem Proving -- The Kinds of Truth of Geometry Theorems -- A Complex Change of Variables for Geometrical Reasoning -- Reasoning about Surfaces Using Differential Zero and Ideal Decomposition -- Effective Methods in Computational Synthetic Geometry -- Decision Complexity in Dynamic Geometry -- Automated Theorem Proving in Incidence Geometry — A Bracket Algebra Based Elimination Method -- Qubit Logic, Algebra and Geometry -- Nonstandard Geometric Proofs -- Emphasizing Human Techniques in Automated Geometry Theorem Proving: A Practical Realization -- Higher-Order Intuitionistic Formalization and Proofs in Hilbert’s Elementary Geometry.
Record Nr. UNINA-9910143602603321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang
Edizione [1st ed. 2001.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Descrizione fisica 1 online resource (VIII, 328 p.)
Disciplina 516/.00285
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Geometry
Application software
Computer graphics
Mathematical logic
Pattern recognition
Artificial Intelligence
Computer Applications
Computer Graphics
Mathematical Logic and Formal Languages
Pattern Recognition
ISBN 3-540-45410-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto On Spatial Constraint Solving Approaches -- A Hybrid Method for Solving Geometric Constraint Problems -- Solving the Birkhoff Interpolation Problem via the Critical Point Method: An Experimental Study -- A Practical Program of Automated Proving for a Class of Geometric Inequalities -- Randomized Xero Testing of Radical Expressions and Elementary Geometry Theorem Proving -- Algebraic and Semialgebraic Proofs: Methods and Paradoxes -- Remarks on Geometric Theorem Proving -- The Kinds of Truth of Geometry Theorems -- A Complex Change of Variables for Geometrical Reasoning -- Reasoning about Surfaces Using Differential Zero and Ideal Decomposition -- Effective Methods in Computational Synthetic Geometry -- Decision Complexity in Dynamic Geometry -- Automated Theorem Proving in Incidence Geometry — A Bracket Algebra Based Elimination Method -- Qubit Logic, Algebra and Geometry -- Nonstandard Geometric Proofs -- Emphasizing Human Techniques in Automated Geometry Theorem Proving: A Practical Realization -- Higher-Order Intuitionistic Formalization and Proofs in Hilbert’s Elementary Geometry.
Record Nr. UNISA-996465903803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Automotive Software Architectures : An Introduction / / by Miroslaw Staron
Automotive Software Architectures : An Introduction / / by Miroslaw Staron
Autore Staron Miroslaw
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIX, 237 p. 150 illus., 107 illus. in color.)
Disciplina 629.27
Soggetto topico Software engineering
Automotive engineering
Special purpose computers
Application software
Software Engineering
Automotive Engineering
Special Purpose and Application-Based Systems
Computer Applications
ISBN 3-319-58610-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Introduction -- 2 Software architectures -- 3 Automotive Software Development -- 4 AUTOSAR Standard -- 5 Detailed Design of Automotive Software -- 6 Evaluation of Automotive Software Architectures -- 7 Metrics for Software Design and Architectures -- 8 Functional Safety of Automotive Software -- 9 Current Trends in Automotive Software Architectures -- 10 Summary.
Record Nr. UNINA-9910254815503321
Staron Miroslaw  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Automotive Systems and Software Engineering : State of the Art and Future Trends / / edited by Yanja Dajsuren, Mark van den Brand
Automotive Systems and Software Engineering : State of the Art and Future Trends / / edited by Yanja Dajsuren, Mark van den Brand
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (364 pages)
Disciplina 005.1
Soggetto topico Software engineering
Special purpose computers
Automotive engineering
Control engineering
Robotics
Mechatronics
Computer engineering
Internet of things
Embedded computer systems
Application software
Software Engineering
Special Purpose and Application-Based Systems
Automotive Engineering
Control, Robotics, Mechatronics
Cyber-physical systems, IoT
Computer Applications
ISBN 3-030-12157-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Introduction -- Automotive Software Engineering: Past, Present, and Future -- Part II: Automotive Software Development -- Requirements Engineering for Automotive Embedded Systems -- Status Report on Automotive Software Development -- State-of-the-Art Tools and Methods Used in the Automotive Industry -- Part III: Automotive Software Reuse -- Software Reuse: From Cloned Variants to Managed Software Product Lines -- Variability Identification and Representation for Automotive Simulink Models -- Defining Architecture Framework for Automotive Systems -- Part IV: E/E Architecture and Safety -- The RACE Project: An Informatics-Driven Greenfield Approach to Future E/E Architectures for Cars -- Development of ISO 11783 Compliant Agricultural Systems: Experience Report -- Safety-Driven Development and ISO 26262 -- Part V: C-ITS and Security -- Introduction to Cooperative Intelligent Transportation Systems -- In-Vehicle Networks and Security -- Security for V2X -- Intelligent Transportation System Infrastructure and Software Challenges -- Part VI: Future Trends -- Future Trends in Electric Vehicles Enabled by Internet Connectivity, Solar, and Battery Technology -- Autonomous Vehicles: State of the Art, Future Trends, and Challenges.
Record Nr. UNINA-9910349291803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Axioms and Hulls [[electronic resource] /] / by Donald E. Knuth
Axioms and Hulls [[electronic resource] /] / by Donald E. Knuth
Autore Knuth Donald E
Edizione [1st ed. 1992.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 1992
Descrizione fisica 1 online resource (X, 114 p.)
Disciplina 516/.08
Collana Lecture Notes in Computer Science
Soggetto topico Computers
Application software
Discrete mathematics
Computer graphics
Algorithms
Combinatorics
Theory of Computation
Computer Applications
Discrete Mathematics
Computer Graphics
Algorithm Analysis and Problem Complexity
ISBN 3-540-47259-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465760703316
Knuth Donald E  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 1992
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Azure Automation Using the ARM Model : An In-Depth Guide to Automation with Azure Resource Manager / / by Shijimol Ambi Karthikeyan
Azure Automation Using the ARM Model : An In-Depth Guide to Automation with Azure Resource Manager / / by Shijimol Ambi Karthikeyan
Autore Ambi Karthikeyan Shijimol
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XVII, 174 p. 245 illus., 234 illus. in color.)
Disciplina 004.6782
Soggetto topico Microsoft software
Microsoft .NET Framework
Application software
Management information systems
Microsoft and .NET
Computer Applications
Business IT Infrastructure
ISBN 1-4842-3219-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti In-depth guide to automation with Azure Resource Manager
Record Nr. UNINA-9910254856703321
Ambi Karthikeyan Shijimol  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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