Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVIII, 517 p. 261 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Application software Computer simulation Education—Data processing Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Computer Applications Simulation and Modeling Computers and Education |
ISBN | 3-319-40621-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization -- Contents -- Part I -- Contents -- Part II -- Virtual Reality -- Simulation of Tsunami Impact upon Coastline -- 1 Introduction -- 2 Related Work -- 3 Proposed Framework -- 3.1 SPH Method -- 3.2 Implementation -- 4 Results -- 5 Conclusions -- References -- Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive -- Abstract -- 1 Introduction -- 2 Design -- 2.1 Egocentric Viewpoint -- 2.2 Immersion -- 2.3 Sense of Presence -- 2.4 Representative Design -- 2.5 Perception and Action -- 2.6 Functional Fidelity -- 2.7 System Design -- 3 User Testing -- 3.1 Motion Perception Using Parallax Motion -- 3.2 Sufficiently Accurate Body Segment Detection -- 3.3 Unexpected Actions -- 3.4 User Experience of Virtual Tackle -- 3.5 Level of Difficulty -- 3.6 Understanding Usability -- 3.7 System Robustness -- 3.8 User Engagement and Enjoyment -- 4 Discussion -- Acknowledgements -- References -- Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications -- 1 Introduction -- 2 Related Work -- 3 Technologies -- 3.1 Unity -- 3.2 Oculus Rift DK2 -- 3.3 Microsoft Kinect -- 3.4 DualShock3 Controller -- 3.5 Virgil -- 4 Simulation Framework -- 5 The Virtual Environment -- 5.1 Modeling -- 5.2 Programming -- 6 User Interfaces -- 6.1 AR Interface -- 6.2 NAR Interface -- 7 Experimental Results -- 8 Conclusions and Future Work -- References -- Multi-Resolution Visualisation of Geographic Network Traffic -- 1 Introduction -- 2 Exposition -- 2.1 Dense Texture-Based Flow Visualization -- 2.2 Level of Detail -- 3 Flow Visualization for Geographic Networks -- 3.1 Line Integral Convolution -- 3.2 Unsteady Flow Line Integral Convolution - UFLIC -- 3.3 Path Generation -- 3.4 Value Scattering Process -- 3.5 Convolution Process.
4 Level of Detail for Geographic Networks -- 5 Usability Study -- 5.1 Legibility of the Flow Visualization Technique -- 5.2 Identification of Locations with High Traffic Density -- 5.3 Recognition of Global Trends -- 5.4 Subjective Comments -- 6 Discussion and Results -- 7 Conclusions -- References -- Methodology for Efficiency Analysis of VR Environments for Industrial Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Efficiency Analysis of VR Environments for Industrial Applications -- 3.1 General Approach of the WAVE Methodology -- 4 Validation of the WAVE Methodology -- 5 Conclusion and Further Work -- References -- Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling 3D, CAD -- 4 Export the 3D Model to Unity3D -- 5 Simulation Experimental Results -- 5.1 Environment 3D Simulation -- 6 Conclusions -- Acknowledgment -- References -- A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments -- 1 Introduction -- 2 Related Work -- 2.1 WireGL -- 2.2 Chromium -- 3 System Description -- 3.1 Network Driver -- 3.2 Slave Programs -- 3.3 Network Protocol -- 3.4 Per-Frame Synchronization -- 3.5 Cluster Configuration -- 3.6 Additional Features -- 3.7 Integration with XVR -- 4 Parallelism -- 4.1 Test-Bed IVE Setup -- 4.2 Test-Bed Applications -- 4.3 Method -- 4.4 Impact of the Architecture -- 5 Conclusion and Future Work -- References -- The Effect of Emotional Narrative Virtual Environments on User Experience -- 1 Introduction -- 2 Emotional Narrative Virtual Environment -- 2.1 Scenario -- 2.2 Social Narratives -- 3 Experimental Design -- 3.1 Apparatus for ENVE and Technological Set up -- 3.2 Participants -- 3.3 Measures -- 3.4 Procedure -- 4 Data Analysis and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References. User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera -- Abstract -- 1 Introduction -- 2 Problem Definition -- 2.1 Opponent Algorithm in the Game Five in a Row -- 2.2 Customization of the Game According to the Shots from the Front Camera -- 3 New Solution -- 3.1 Realized Tournament Selection -- 3.2 Tournament Results -- 4 Implementation -- 4.1 Implementation of the Five in a Row Algorithm -- 4.2 Implementation of the Technologies for the Face Recognition -- 4.3 The Implementation of the Game Five in a Row on the Android Platform -- 5 Testing of Developed Solution -- 5.1 Testing of the Newly Designed Algorithm -- 5.2 Comparison of the Technologies for the Face Detection in the Image -- 6 Discussion -- 7 Conclusions -- Acknowledgement -- References -- Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Modeling of Complex Taxonomy -- 4 Framework Development for Effective Building of Exploratory Portal -- 4.1 Framework Architecture -- 4.2 Implementation -- 5 Validation and Test -- 6 Conclusions -- Acknowledgements -- References -- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment -- Abstract -- 1 Introduction -- 2 Background Work -- 3 Experiment Design -- 3.1 Methods -- 3.2 Selection of Materials, Audio and Shape -- 3.3 Virtual Environment -- 3.4 Procedure -- 4 Results -- 5 Discussion and Conclusion -- Acknowledgments -- References -- Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review -- Abstract -- 1 Introduction -- 2 Applications -- 3 Landmark Allocation -- 4 Outcomes -- 5 Conclusion -- References -- Virtual Reality Applications with Oculus Rift and 3D Sensors -- 1 Project Goals -- 2 Choice and Configuration of the 3D Sensor. 3 Choice and Configuration of the Game Engine -- 4 Implementing the Shared Memory Solution -- 5 Displaying the Kinect Data in the Engine -- 6 Oculus Rift Adaptation -- 7 3D Projector Adaptation -- 8 Making the Virtual Arms Scalable -- 9 Discussion and Future Work -- The Virtual Experiences Portals --- A Reconfigurable Platform for Immersive Visualization -- 1 Introduction -- 2 Design and Implementation -- 2.1 Hardware -- 2.2 Software and Services (SAGE2) -- 3 SmartSpace 3D -- 4 Other Applications -- 5 Related Work, Evaluation and Future Work -- 6 Conclusions -- References -- Virtual Reality for Product Development in Manufacturing Industries -- Abstract -- 1 Introduction -- 2 Background -- 3 Research Approach -- 4 Emerging Scenarios -- 4.1 Product Lifecycle Management (PLM) and Virtual Reality -- 4.2 Immersive Virtual Testing -- 4.3 Virtual Training for Maintenance -- 4.4 Collaborative Virtual Review in the Design Chain -- 4.5 Virtual Manufacturing Process Review -- 5 Conclusions -- References -- Virtual Reality Pave the Way for Better Understand Untouchable Research Results -- Abstract -- 1 Introduction -- 2 Virtual Reality Tool -- 2.1 Reading Data and Converting to the Uniform Format -- 2.2 Sorting Module -- 2.3 Scenes Module -- 2.4 Composing Module -- 2.5 Synchronization All Components -- 2.6 Final VR Scenes -- 3 Evaluation of Protoplanetary Disk - VR -- 4 VR Tool for Visualization Research Results from Underground Water Management -- 5 Conclusion -- Acknowledgements -- References -- Visualization of the Renewable Energy Resources -- Abstract -- 1 Introduction -- 2 Renewable Energy Sources and Their Visualization -- 3 Data Sources -- 4 System Architecture -- 5 Conclusion -- Acknowledgment -- References -- Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot -- Abstract -- 1 Introduction -- 2 Modeling and Control Scheme. 3 Transparency's Local Site -- 3.1 Assembly Robot -- 3.2 Virtual Environment -- 4 Simulation Experimental Results -- 4.1 Virtual Reality 3D -- 4.2 Augmented Reality -- 5 Conclusions -- Acknowledgment -- References -- Unity3D-MatLab Simulator in Real Time for Robotics Applications -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling and Control -- 4 Bilateral Communication MATLAB-Unity3D -- 4.1 Windows Inter-process Communication (IPC) -- 4.2 MATLAB - Unity Communication -- 4.3 Interaction MATLAB-Unity3D -- 5 Simulation Experimental Results -- 5.1 Autonomous Control -- 5.2 Tele-Operated Control -- 6 Conclusions -- Acknowledgment -- References -- Augmented and Mixed Reality -- Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System -- 1 Introduction -- 2 Problem Statement -- 3 Related Work -- 4 Sticky Annotation System -- 5 Simulation Setup and Recorded Mesh -- 6 Simulation Results -- 7 User Interface Design -- 8 Limitations and Future Work -- 9 Conclusion -- References -- A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection -- 1 Introduction -- 2 Related Work -- 3 A Framework for Mobile Outdoor AR Applications -- 3.1 Sensor Manager -- 3.2 Data Manager -- 3.3 Position Alignment Manager -- 3.4 Capture and Replay Testing Framework -- 4 SnowWatch: An Outdoor AR Application for Mountain Image Enrichment -- 4.1 Offline Peak Detection for the Web -- 4.2 Mobile Peak Detection for AR Apps -- 4.3 Pattern-Based Object Identifier -- 4.4 Experiments -- 5 Conclusions and Future Work -- References -- Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports -- Abstract -- 1 Introduction -- 2 From Application Authoring to Maintenance Operation -- 2.1 Workflow from Paper to Augmented Reality Procedures -- 2.2 AR Display Devices. 2.3 mProd: Maintenance Production Application Developed. |
Record Nr. | UNISA-996466005303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVIII, 403 p. 222 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Application software Computer simulation Education—Data processing Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Computer Applications Simulation and Modeling Computers and Education |
ISBN | 3-319-40651-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction. |
Record Nr. | UNISA-996466004303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVIII, 403 p. 222 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Application software Computer simulation Education—Data processing Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Computer Applications Simulation and Modeling Computers and Education |
ISBN | 3-319-40651-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction. |
Record Nr. | UNINA-9910484028303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVIII, 517 p. 261 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Application software Computer simulation Education—Data processing Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Computer Applications Simulation and Modeling Computers and Education |
ISBN | 3-319-40621-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization -- Contents -- Part I -- Contents -- Part II -- Virtual Reality -- Simulation of Tsunami Impact upon Coastline -- 1 Introduction -- 2 Related Work -- 3 Proposed Framework -- 3.1 SPH Method -- 3.2 Implementation -- 4 Results -- 5 Conclusions -- References -- Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive -- Abstract -- 1 Introduction -- 2 Design -- 2.1 Egocentric Viewpoint -- 2.2 Immersion -- 2.3 Sense of Presence -- 2.4 Representative Design -- 2.5 Perception and Action -- 2.6 Functional Fidelity -- 2.7 System Design -- 3 User Testing -- 3.1 Motion Perception Using Parallax Motion -- 3.2 Sufficiently Accurate Body Segment Detection -- 3.3 Unexpected Actions -- 3.4 User Experience of Virtual Tackle -- 3.5 Level of Difficulty -- 3.6 Understanding Usability -- 3.7 System Robustness -- 3.8 User Engagement and Enjoyment -- 4 Discussion -- Acknowledgements -- References -- Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications -- 1 Introduction -- 2 Related Work -- 3 Technologies -- 3.1 Unity -- 3.2 Oculus Rift DK2 -- 3.3 Microsoft Kinect -- 3.4 DualShock3 Controller -- 3.5 Virgil -- 4 Simulation Framework -- 5 The Virtual Environment -- 5.1 Modeling -- 5.2 Programming -- 6 User Interfaces -- 6.1 AR Interface -- 6.2 NAR Interface -- 7 Experimental Results -- 8 Conclusions and Future Work -- References -- Multi-Resolution Visualisation of Geographic Network Traffic -- 1 Introduction -- 2 Exposition -- 2.1 Dense Texture-Based Flow Visualization -- 2.2 Level of Detail -- 3 Flow Visualization for Geographic Networks -- 3.1 Line Integral Convolution -- 3.2 Unsteady Flow Line Integral Convolution - UFLIC -- 3.3 Path Generation -- 3.4 Value Scattering Process -- 3.5 Convolution Process.
4 Level of Detail for Geographic Networks -- 5 Usability Study -- 5.1 Legibility of the Flow Visualization Technique -- 5.2 Identification of Locations with High Traffic Density -- 5.3 Recognition of Global Trends -- 5.4 Subjective Comments -- 6 Discussion and Results -- 7 Conclusions -- References -- Methodology for Efficiency Analysis of VR Environments for Industrial Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Efficiency Analysis of VR Environments for Industrial Applications -- 3.1 General Approach of the WAVE Methodology -- 4 Validation of the WAVE Methodology -- 5 Conclusion and Further Work -- References -- Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling 3D, CAD -- 4 Export the 3D Model to Unity3D -- 5 Simulation Experimental Results -- 5.1 Environment 3D Simulation -- 6 Conclusions -- Acknowledgment -- References -- A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments -- 1 Introduction -- 2 Related Work -- 2.1 WireGL -- 2.2 Chromium -- 3 System Description -- 3.1 Network Driver -- 3.2 Slave Programs -- 3.3 Network Protocol -- 3.4 Per-Frame Synchronization -- 3.5 Cluster Configuration -- 3.6 Additional Features -- 3.7 Integration with XVR -- 4 Parallelism -- 4.1 Test-Bed IVE Setup -- 4.2 Test-Bed Applications -- 4.3 Method -- 4.4 Impact of the Architecture -- 5 Conclusion and Future Work -- References -- The Effect of Emotional Narrative Virtual Environments on User Experience -- 1 Introduction -- 2 Emotional Narrative Virtual Environment -- 2.1 Scenario -- 2.2 Social Narratives -- 3 Experimental Design -- 3.1 Apparatus for ENVE and Technological Set up -- 3.2 Participants -- 3.3 Measures -- 3.4 Procedure -- 4 Data Analysis and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References. User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera -- Abstract -- 1 Introduction -- 2 Problem Definition -- 2.1 Opponent Algorithm in the Game Five in a Row -- 2.2 Customization of the Game According to the Shots from the Front Camera -- 3 New Solution -- 3.1 Realized Tournament Selection -- 3.2 Tournament Results -- 4 Implementation -- 4.1 Implementation of the Five in a Row Algorithm -- 4.2 Implementation of the Technologies for the Face Recognition -- 4.3 The Implementation of the Game Five in a Row on the Android Platform -- 5 Testing of Developed Solution -- 5.1 Testing of the Newly Designed Algorithm -- 5.2 Comparison of the Technologies for the Face Detection in the Image -- 6 Discussion -- 7 Conclusions -- Acknowledgement -- References -- Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Modeling of Complex Taxonomy -- 4 Framework Development for Effective Building of Exploratory Portal -- 4.1 Framework Architecture -- 4.2 Implementation -- 5 Validation and Test -- 6 Conclusions -- Acknowledgements -- References -- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment -- Abstract -- 1 Introduction -- 2 Background Work -- 3 Experiment Design -- 3.1 Methods -- 3.2 Selection of Materials, Audio and Shape -- 3.3 Virtual Environment -- 3.4 Procedure -- 4 Results -- 5 Discussion and Conclusion -- Acknowledgments -- References -- Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review -- Abstract -- 1 Introduction -- 2 Applications -- 3 Landmark Allocation -- 4 Outcomes -- 5 Conclusion -- References -- Virtual Reality Applications with Oculus Rift and 3D Sensors -- 1 Project Goals -- 2 Choice and Configuration of the 3D Sensor. 3 Choice and Configuration of the Game Engine -- 4 Implementing the Shared Memory Solution -- 5 Displaying the Kinect Data in the Engine -- 6 Oculus Rift Adaptation -- 7 3D Projector Adaptation -- 8 Making the Virtual Arms Scalable -- 9 Discussion and Future Work -- The Virtual Experiences Portals --- A Reconfigurable Platform for Immersive Visualization -- 1 Introduction -- 2 Design and Implementation -- 2.1 Hardware -- 2.2 Software and Services (SAGE2) -- 3 SmartSpace 3D -- 4 Other Applications -- 5 Related Work, Evaluation and Future Work -- 6 Conclusions -- References -- Virtual Reality for Product Development in Manufacturing Industries -- Abstract -- 1 Introduction -- 2 Background -- 3 Research Approach -- 4 Emerging Scenarios -- 4.1 Product Lifecycle Management (PLM) and Virtual Reality -- 4.2 Immersive Virtual Testing -- 4.3 Virtual Training for Maintenance -- 4.4 Collaborative Virtual Review in the Design Chain -- 4.5 Virtual Manufacturing Process Review -- 5 Conclusions -- References -- Virtual Reality Pave the Way for Better Understand Untouchable Research Results -- Abstract -- 1 Introduction -- 2 Virtual Reality Tool -- 2.1 Reading Data and Converting to the Uniform Format -- 2.2 Sorting Module -- 2.3 Scenes Module -- 2.4 Composing Module -- 2.5 Synchronization All Components -- 2.6 Final VR Scenes -- 3 Evaluation of Protoplanetary Disk - VR -- 4 VR Tool for Visualization Research Results from Underground Water Management -- 5 Conclusion -- Acknowledgements -- References -- Visualization of the Renewable Energy Resources -- Abstract -- 1 Introduction -- 2 Renewable Energy Sources and Their Visualization -- 3 Data Sources -- 4 System Architecture -- 5 Conclusion -- Acknowledgment -- References -- Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot -- Abstract -- 1 Introduction -- 2 Modeling and Control Scheme. 3 Transparency's Local Site -- 3.1 Assembly Robot -- 3.2 Virtual Environment -- 4 Simulation Experimental Results -- 4.1 Virtual Reality 3D -- 4.2 Augmented Reality -- 5 Conclusions -- Acknowledgment -- References -- Unity3D-MatLab Simulator in Real Time for Robotics Applications -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling and Control -- 4 Bilateral Communication MATLAB-Unity3D -- 4.1 Windows Inter-process Communication (IPC) -- 4.2 MATLAB - Unity Communication -- 4.3 Interaction MATLAB-Unity3D -- 5 Simulation Experimental Results -- 5.1 Autonomous Control -- 5.2 Tele-Operated Control -- 6 Conclusions -- Acknowledgment -- References -- Augmented and Mixed Reality -- Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System -- 1 Introduction -- 2 Problem Statement -- 3 Related Work -- 4 Sticky Annotation System -- 5 Simulation Setup and Recorded Mesh -- 6 Simulation Results -- 7 User Interface Design -- 8 Limitations and Future Work -- 9 Conclusion -- References -- A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection -- 1 Introduction -- 2 Related Work -- 3 A Framework for Mobile Outdoor AR Applications -- 3.1 Sensor Manager -- 3.2 Data Manager -- 3.3 Position Alignment Manager -- 3.4 Capture and Replay Testing Framework -- 4 SnowWatch: An Outdoor AR Application for Mountain Image Enrichment -- 4.1 Offline Peak Detection for the Web -- 4.2 Mobile Peak Detection for AR Apps -- 4.3 Pattern-Based Object Identifier -- 4.4 Experiments -- 5 Conclusions and Future Work -- References -- Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports -- Abstract -- 1 Introduction -- 2 From Application Authoring to Maintenance Operation -- 2.1 Workflow from Paper to Augmented Reality Procedures -- 2.2 AR Display Devices. 2.3 mProd: Maintenance Production Application Developed. |
Record Nr. | UNINA-9910483507303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (VIII, 328 p.) |
Disciplina | 516/.00285 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Geometry Application software Computer graphics Mathematical logic Pattern recognition Artificial Intelligence Computer Applications Computer Graphics Mathematical Logic and Formal Languages Pattern Recognition |
ISBN | 3-540-45410-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | On Spatial Constraint Solving Approaches -- A Hybrid Method for Solving Geometric Constraint Problems -- Solving the Birkhoff Interpolation Problem via the Critical Point Method: An Experimental Study -- A Practical Program of Automated Proving for a Class of Geometric Inequalities -- Randomized Xero Testing of Radical Expressions and Elementary Geometry Theorem Proving -- Algebraic and Semialgebraic Proofs: Methods and Paradoxes -- Remarks on Geometric Theorem Proving -- The Kinds of Truth of Geometry Theorems -- A Complex Change of Variables for Geometrical Reasoning -- Reasoning about Surfaces Using Differential Zero and Ideal Decomposition -- Effective Methods in Computational Synthetic Geometry -- Decision Complexity in Dynamic Geometry -- Automated Theorem Proving in Incidence Geometry — A Bracket Algebra Based Elimination Method -- Qubit Logic, Algebra and Geometry -- Nonstandard Geometric Proofs -- Emphasizing Human Techniques in Automated Geometry Theorem Proving: A Practical Realization -- Higher-Order Intuitionistic Formalization and Proofs in Hilbert’s Elementary Geometry. |
Record Nr. | UNINA-9910143602603321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Automated Deduction in Geometry [[electronic resource] ] : Third International Workshop, ADG 2000, Zurich, Switzerland, September 25-27, 2000, Revised Papers / / edited by Jürgen Richter-Gebert, Dongming Wang |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (VIII, 328 p.) |
Disciplina | 516/.00285 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Geometry Application software Computer graphics Mathematical logic Pattern recognition Artificial Intelligence Computer Applications Computer Graphics Mathematical Logic and Formal Languages Pattern Recognition |
ISBN | 3-540-45410-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | On Spatial Constraint Solving Approaches -- A Hybrid Method for Solving Geometric Constraint Problems -- Solving the Birkhoff Interpolation Problem via the Critical Point Method: An Experimental Study -- A Practical Program of Automated Proving for a Class of Geometric Inequalities -- Randomized Xero Testing of Radical Expressions and Elementary Geometry Theorem Proving -- Algebraic and Semialgebraic Proofs: Methods and Paradoxes -- Remarks on Geometric Theorem Proving -- The Kinds of Truth of Geometry Theorems -- A Complex Change of Variables for Geometrical Reasoning -- Reasoning about Surfaces Using Differential Zero and Ideal Decomposition -- Effective Methods in Computational Synthetic Geometry -- Decision Complexity in Dynamic Geometry -- Automated Theorem Proving in Incidence Geometry — A Bracket Algebra Based Elimination Method -- Qubit Logic, Algebra and Geometry -- Nonstandard Geometric Proofs -- Emphasizing Human Techniques in Automated Geometry Theorem Proving: A Practical Realization -- Higher-Order Intuitionistic Formalization and Proofs in Hilbert’s Elementary Geometry. |
Record Nr. | UNISA-996465903803316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Automotive Software Architectures : An Introduction / / by Miroslaw Staron |
Autore | Staron Miroslaw |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XIX, 237 p. 150 illus., 107 illus. in color.) |
Disciplina | 629.27 |
Soggetto topico |
Software engineering
Automotive engineering Special purpose computers Application software Software Engineering Automotive Engineering Special Purpose and Application-Based Systems Computer Applications |
ISBN | 3-319-58610-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1 Introduction -- 2 Software architectures -- 3 Automotive Software Development -- 4 AUTOSAR Standard -- 5 Detailed Design of Automotive Software -- 6 Evaluation of Automotive Software Architectures -- 7 Metrics for Software Design and Architectures -- 8 Functional Safety of Automotive Software -- 9 Current Trends in Automotive Software Architectures -- 10 Summary. |
Record Nr. | UNINA-9910254815503321 |
Staron Miroslaw
![]() |
||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Automotive Systems and Software Engineering : State of the Art and Future Trends / / edited by Yanja Dajsuren, Mark van den Brand |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (364 pages) |
Disciplina | 005.1 |
Soggetto topico |
Software engineering
Special purpose computers Automotive engineering Control engineering Robotics Mechatronics Computer engineering Internet of things Embedded computer systems Application software Software Engineering Special Purpose and Application-Based Systems Automotive Engineering Control, Robotics, Mechatronics Cyber-physical systems, IoT Computer Applications |
ISBN | 3-030-12157-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Introduction -- Automotive Software Engineering: Past, Present, and Future -- Part II: Automotive Software Development -- Requirements Engineering for Automotive Embedded Systems -- Status Report on Automotive Software Development -- State-of-the-Art Tools and Methods Used in the Automotive Industry -- Part III: Automotive Software Reuse -- Software Reuse: From Cloned Variants to Managed Software Product Lines -- Variability Identification and Representation for Automotive Simulink Models -- Defining Architecture Framework for Automotive Systems -- Part IV: E/E Architecture and Safety -- The RACE Project: An Informatics-Driven Greenfield Approach to Future E/E Architectures for Cars -- Development of ISO 11783 Compliant Agricultural Systems: Experience Report -- Safety-Driven Development and ISO 26262 -- Part V: C-ITS and Security -- Introduction to Cooperative Intelligent Transportation Systems -- In-Vehicle Networks and Security -- Security for V2X -- Intelligent Transportation System Infrastructure and Software Challenges -- Part VI: Future Trends -- Future Trends in Electric Vehicles Enabled by Internet Connectivity, Solar, and Battery Technology -- Autonomous Vehicles: State of the Art, Future Trends, and Challenges. |
Record Nr. | UNINA-9910349291803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Axioms and Hulls [[electronic resource] /] / by Donald E. Knuth |
Autore | Knuth Donald E |
Edizione | [1st ed. 1992.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 1992 |
Descrizione fisica | 1 online resource (X, 114 p.) |
Disciplina | 516/.08 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Computers
Application software Discrete mathematics Computer graphics Algorithms Combinatorics Theory of Computation Computer Applications Discrete Mathematics Computer Graphics Algorithm Analysis and Problem Complexity |
ISBN | 3-540-47259-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996465760703316 |
Knuth Donald E
![]() |
||
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 1992 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Azure Automation Using the ARM Model : An In-Depth Guide to Automation with Azure Resource Manager / / by Shijimol Ambi Karthikeyan |
Autore | Ambi Karthikeyan Shijimol |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XVII, 174 p. 245 illus., 234 illus. in color.) |
Disciplina | 004.6782 |
Soggetto topico |
Microsoft software
Microsoft .NET Framework Application software Management information systems Microsoft and .NET Computer Applications Business IT Infrastructure |
ISBN | 1-4842-3219-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | In-depth guide to automation with Azure Resource Manager |
Record Nr. | UNINA-9910254856703321 |
Ambi Karthikeyan Shijimol
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|