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Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings
Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings
Autore Krajci Iggy
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Springer Nature, 2013
Descrizione fisica 1 online resource (XXVII, 380 p. 180 illus.)
Disciplina 005.3
Collana The Expert's Voice in Microprocessors
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
Soggetto non controllato Computer science
ISBN 1-4302-6131-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996205189803316
Krajci Iggy  
Springer Nature, 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings
Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings
Autore Krajci Iggy
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Springer Nature, 2013
Descrizione fisica 1 online resource (XXVII, 380 p. 180 illus.)
Disciplina 005.3
Collana The Expert's Voice in Microprocessors
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
Soggetto non controllato Computer science
ISBN 1-4302-6131-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910293151303321
Krajci Iggy  
Springer Nature, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Quick APIs Reference [[electronic resource] /] / by Onur Cinar
Android Quick APIs Reference [[electronic resource] /] / by Onur Cinar
Autore Cinar Onur
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (270 p.)
Disciplina 004
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
ISBN 1-4842-0523-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Chapter 1: Android Platform; Platform Architecture; Linux Kernel; Android Inclusions; Binder; Logger; Wake Locks; Alarm Timer; Low Memory Killer; File System; Native Libraries; Android Runtimes; Android Runtime (ART); Compiled Android Applications; Application Sandbox; Zygote; Application Framework; Applications; Android Versions; Platform Version; Platform Codename; API Level; Android Platform Fragmentation; Android Support Library; Summary; Chapter 2: Development Environment; Android Toolchain; Android Software Development Kit; Android Native Development Kit
Android Development Tools for EclipseAndroid Studio; Setting Up the Development Environment; Microsoft Windows; Downloading and Installing JDK on Windows; Downloading and Installing Android Studio on Windows; Apple Mac OS X; Downloading and Installing JDK on Mac OS X; Downloading and Installing Android Studio on Mac OS X; Ubuntu Linux; Downloading and Installing JDK on Linux; Downloading and Installing Android Studio on Linux; Hello Android Application; Creating a New Android Application Project; Building the Android Application; Running the Android Application
Enabling USB Debug Mode on the Android DeviceRunning the Application on the Android Device; Summary; Chapter 3: Application Components; Activity; Creating an Activity; Declaring an Activity; Activity Life Cycle; Intent; Intent Resolution; Intent Filters; Getting and Extracting the Intent; Pending Intent; Creating a Pending Intent; Service; Creating a Service; Declaring a Service; Restricting Access to a Service; Service Life Cycle; Service Restart Strategy; Starting a Service; Starting a Service with an Intent; Intent Service; Binding to a Service; Local Service; Remote Service
Communicating Using AIDLCommunication Using Message Queue; System Services; Content Provider; Creating a Content Provider; Content Provider Contract; Declaring a Content Provider; Content Provider Security; Accessing a Content Provider; System Content Providers; Broadcast Messages; Sending a Broadcast Message; Receiving the Broadcast Message; Registering for Broadcast Messages Through the Manifest; Registering for Broadcast Messages Through the Code; Broadcast Receiver Life Cycle; Broadcast Receiver Security; Context; Application; Summary; Chapter 4: Application Resources
Structure of ResourcesResource Groups; Property Animation Resources; Tween Animation Resources; Color State List Resources; Drawable Resources; Bitmap File; XML Bitmap File; Nine-Patch File; XML Nine-Patch File; Shape Drawable; State List; Layout Resources; Menu Resources; Raw Resources; Value Resources; String Resources; String Arrays; Quantity Strings; Boolean Resources; Color Resources; Dimension Resources; Integer Resources; Integer Arrays; Typed Array Resources; XML Resources; Default and Alternative Resources; Defining Alternative Resources; Supported Configuration Qualifiers
Handling Runtime Changes
Record Nr. UNINA-9910300653203321
Cinar Onur  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Jeff Friesen
Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Jeff Friesen
Autore Smith Dave
Edizione [3rd ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (760 p.)
Disciplina 005.1
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
ISBN 1-4302-6323-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Contents; Foreword; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Started with Android; 1-1. What Is Android?; 1-2. Exploring the History of Android; 1-3. Installing the Android SDK; Problem; Solution; How It Works; 1-4. Installing an Android Platform; Problem; Solution; How It Works; 1-5. Creating an Android Virtual Device; Problem; Solution; How It Works; 1-6. Starting the AVD; Problem; Solution; How It Works; 1-7. Migrating to Eclipse; Problem; Solution; How It Works; 1-8. Creating Java Library JARs; Problem
SolutionHow It Works; Creating MathUtils with the JDK; Creating MathUtils with Eclipse; 1-9. Creating Android Library Projects; Problem; Solution; How It Works; Creating GameBoard with the Android SDK; Creating GameBoard with Eclipse; 1-10. Using Core Libraries in Applications; Problem; Solution; Android Support Library; Google Play Services; Installation; How It Works; JAR Libraries; Library Projects; Creating and Running UseGridLayout with the Android SDK; Creating and Running UseGridLayout with Eclipse; Summary; Chapter 2: Views, Graphics, and Drawing; 2-1. Customizing the Window; Problem
SolutionHow It Works; Customizing Window Attributes with a Theme; System Themes; Custom Themes; Customizing Window Features in Code; FEATURE_CUSTOM_TITLE; FEATURE_NO_TITLE; FEATURE_PROGRESS; FEATURE_INDETERMINATE_PROGRESS; FEATURE ICONS; FEATURE_ACTION_BAR; FEATURE_ACTION_BAR_OVERLAY; Dynamically Toggling System UI Components; Dark Mode; Hiding Navigation Controls; Full-Screen UI Mode; 2-2. Creating and Displaying Views; Problem; Solution; How It Works; Completely Custom Views; Measurement; Drawing; 2-3. Animating a View; Problem; Solution; How It Works; System Animations; Custom Animations
AnimationSetViewPropertyAnimator; Object Animator; 2-4. Animating Layout Changes; Problem; Solution; How It Works; 2-5. Creating Drawables as Backgrounds; Problem; Solution; How It Works; Gradient ListView Row; Rounded View Group; Drawable Patterns; Nine-Patch Images; 2-6. Creating Custom State Drawables; Problem; Solution; How It Works; Button and other Clickable Widgets; CheckBox and other Checkable Widgets; 2-7. Applying Masks to Images; Problem; Solution; How It Works; Rounded Corner Bitmap; Arbitrary Mask Image; Please Try This at Home; 2-8. Drawing over View Content; Problem; Solution
How It WorksWorking with PopupWindow Behavior; Animating the PopupWindow; Using ViewOverlay; 2-9. Implementing Situation-Specific Layouts; Problem; Solution; How It Works; Orientation-Specific; Size-Specific; Layout Aliases; Tying It Together; 2-10. Customizing AdapterView Empty Views; Problem; Solution; How It Works; Make Empty Interesting; 2-11. Customizing ListView Rows; Problem; Solution; How It Works; Starting Simple; Adapting to a More Complex Choice; 2-12. Making ListView Section Headers; Problem; Solution; How It Works; That Darn Expansion; 2-13. Creating Compound Controls; Problem
Solution
Record Nr. UNINA-9910300472203321
Smith Dave  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Anwendungsbezogenes Projektmanagement [[electronic resource] ] : Praxis und Theorie für Projektleiter / / von Christian Bär, Jens Fiege, Markus Weiß
Anwendungsbezogenes Projektmanagement [[electronic resource] ] : Praxis und Theorie für Projektleiter / / von Christian Bär, Jens Fiege, Markus Weiß
Autore Bär Christian
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2017
Descrizione fisica 1 online resource (X, 150 S. 42 Abb.)
Disciplina 005.74
Collana Xpert.press
Soggetto topico Management information systems
Computer science
E-commerce
Information technology
Business—Data processing
Application software
Management of Computing and Information Systems
e-Commerce/e-business
IT in Business
Computer Applications
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Teil I: Pragmatische und methodische Vorgehensweise.-Begriffsbestimmungen und Definitionen -- Projektwürdigkeitsanalyse -- Projektorganisation und Durchführung -- SMART formulierter Projektauftrag -- Rahmenbedingungen für die Projektsteuerung -- Projektkoordination -- Projektcontrolling -- Projektabschluss -- Teil II: Praxisfall -- Das Softwareprojekt bei der Muster GmbH -- Index.
Record Nr. UNINA-9910163987103321
Bär Christian  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
API Development [[electronic resource] ] : A Practical Guide for Business Implementation Success / / by Sascha Preibisch
API Development [[electronic resource] ] : A Practical Guide for Business Implementation Success / / by Sascha Preibisch
Autore Preibisch Sascha
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (182 pages)
Disciplina 005.133
Soggetto topico Programming languages (Electronic computers)
Project management
Application software
Programming Languages, Compilers, Interpreters
Project Management
Computer Applications
ISBN 1-4842-4140-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: APIs: What Are They? -- Chapter 2: API Stakeholders -- Chapter 3: Importance and Relevance of APIs -- Chapter 4: API Design -- Chapter 5: API Authentication and Authorization -- Chapter 6: API Implementation Details -- Chapter 7: API Gateways -- Chapter 8: API and Microservices -- Chapter 9: Real Life API Examples -- Appendix A: Key Terms -- .
Record Nr. UNINA-9910300750103321
Preibisch Sascha  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
API Management [[electronic resource] ] : An Architect's Guide to Developing and Managing APIs for Your Organization / / by Brajesh De
API Management [[electronic resource] ] : An Architect's Guide to Developing and Managing APIs for Your Organization / / by Brajesh De
Autore De Brajesh
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XIX, 195 p. 55 illus., 20 illus. in color.)
Disciplina 004
Soggetto topico Application software
Special purpose computers
Computer Applications
Special Purpose and Application-Based Systems
ISBN 1-4842-1305-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to APIs -- 2. Concepts and Technologies for API Management -- 3. Designing RESTful API Interfaces -- 4. API Documentation -- 5. API Patterns -- 6. API Version Management -- 7. API Security -- 8. API Monetization -- 9. API Testing Strategy -- 10. API Analytics -- 11. API Developer Portal -- 12. API Governance.
Record Nr. UNINA-9910254568103321
De Brajesh  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Apple Watch for Developers [[electronic resource] ] : Advice & Techniques from Five Top Professionals / / by Gary Riches, Ruben Martinez Jr., Jamie Maison, Matt Klosterman, Mark Griffin
Apple Watch for Developers [[electronic resource] ] : Advice & Techniques from Five Top Professionals / / by Gary Riches, Ruben Martinez Jr., Jamie Maison, Matt Klosterman, Mark Griffin
Autore Riches Gary
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (238 p.)
Disciplina 004
Soggetto topico Apple computer
Application software
Apple and iOS
Computer Applications
ISBN 1-4842-1338-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Apple Watch for Developers; Contents at a Glance; Contents; Preface; About the Authors; About the Technical Reviewer; Acknowledgments; Chapter 1: An Apple Watch Introduction; Anatomy of a WatchKit App; The Interface Controller; Glance Interfaces; Notification Interfaces; Interface Navigation; Context Menus; Summary; Chapter 2: Examining the Stopwatch, Timer and Calendar ; Stopwatch; Creating the User Interface; Outlets and Actions; Triggering Timing; Adding the Lap Functionality; Timer; Creating the User Interface; Outlets and Actions; Handling Text Input with WatchKit; Start and Reset
Creating our Timer MethodCalendar; Introduction to iCloud; Setting up your Xcode Project for iCloud; Creating Record Types; Creating Calendars and Events in iOS Using EventKit and iCloud; Creating a New Calendar; Creating an Event; Creating an Apple Watch Calendar Application; Enabling iCloud and EventKit; iCloud; EventKit; UI; Create Calendar; Saving Our Event; Notifications on the Apple Watch; Summary; Chapter 3: Taming Complex Data for the Watch; Background; Find Your User's Story; Maintain Simplicity Through Relevancy; Increase Recognition Through Repetition
Use Notifications as PunctuationLooking Forward: Complications in watchOS 2; Chapter 4: Examining Home Remote and its Components; The WatchKit Extension; The User Interface; Populating the Table; Handling the Table's Input; Sharing Data Between Extension and App; App Groups; iOS; WatchKit; Glances and Extension Communication; The Glance; Handoff; Handoff Interactions; The Handoff Code; Modal Interface Controllers; Navigation Types Available; Home Remote Navigation; Hierarchy and Page based Navigation; Page based Navigation; Hierarchical Navigation; Force Touch Menus
The Design of the Menu ItemsApple Watch Settings; Home Remote and Voice Recognition; About Voice Dictation; Adding Voice Recognition to the Table; Modifying the Settings and Glance; Submitting Your App for Review; App Identifiers; Version Numbers; App Name and Settings Name; Assets Required for Submission; Screen Shots; The Submission Process; Summary; Chapter 5: Developing Notation - Audio to Musical Score; User Interface on the Apple Watch; Branding Within Apple Watch Applications; Design Considerations; Working with App Groups; What are App Groups?; Setting Up App Groups in Your Project
Using the Apple Watch Microphone in watchOS 2Swift; Objective-C; Translating Audio Data into Visual Information; Importing and Declaring Images; Updating Our Image; Summary; Chapter 6: Building the Infinitweet Application; Introducing Infinitweet; Environment-Driven Feature Sets; Infinitweet for iOS; Infinitweet for Apple Watch; So Where Does the Magic Happen?; Building Infinitweet; Getting Started; Creating the Infinitweet User Interface; Communicating Between Storyboard and Code; Capturing User Voice Input; Navigating Between WKInterfaceControllers
Working with Social and Account Frameworks
Record Nr. UNINA-9910300658303321
Riches Gary  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Applications and Usability of Interactive Television [[electronic resource] ] : 6th Iberoamerican Conference, jAUTI 2017, Aveiro, Portugal, October 12-13, 2017, Revised Selected Papers / / edited by María José Abásolo, Jorge Abreu, Pedro Almeida, Telmo Silva
Applications and Usability of Interactive Television [[electronic resource] ] : 6th Iberoamerican Conference, jAUTI 2017, Aveiro, Portugal, October 12-13, 2017, Revised Selected Papers / / edited by María José Abásolo, Jorge Abreu, Pedro Almeida, Telmo Silva
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (X, 177 p. 54 illus.)
Disciplina 004.6
Collana Communications in Computer and Information Science
Soggetto topico Computer organization
Computers
Optical data processing
Application software
Computer programming
Management information systems
Computer science
Computer Systems Organization and Communication Networks
Information Systems and Communication Service
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Applications
Web Development
Management of Computing and Information Systems
ISBN 3-319-90170-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design and Evaluation of IDTV Services and Content -- IDTV Content Recommendation -- Omnidirectional Video and Video Repositories -- IDTV Interaction Techniques and Accessibility.
Record Nr. UNINA-9910299260803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Applications and Usability of Interactive TV [[electronic resource] ] : 5th Iberoamerican Conference, jAUTI 2016, La Habana, Cuba, November 21-25, 2016, Revised Selected Papers / / edited by María José Abásolo, Pedro Almeida, Joaquín Pina Amargós
Applications and Usability of Interactive TV [[electronic resource] ] : 5th Iberoamerican Conference, jAUTI 2016, La Habana, Cuba, November 21-25, 2016, Revised Selected Papers / / edited by María José Abásolo, Pedro Almeida, Joaquín Pina Amargós
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (VIII, 177 p. 47 illus.)
Disciplina 621.388
Collana Communications in Computer and Information Science
Soggetto topico Computer organization
Computers
Optical data processing
Application software
Computer programming
Management information systems
Computer science
Computer Systems Organization and Communication Networks
Information Systems and Communication Service
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Applications
Web Development
Management of Computing and Information Systems
ISBN 3-319-63321-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto IDTV content production and recommendation -- Video consumption and preservation -- Social TV -- IDTV interaction techniques -- IDTV user experiences.
Record Nr. UNINA-9910254819903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui