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| Autore: |
De Paolis Lucio Tommaso
|
| Titolo: |
Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
|
| Pubblicazione: | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026 |
| Edizione: | 1st ed. 2026. |
| Descrizione fisica: | 1 online resource (650 pages) |
| Disciplina: | 006 |
| Soggetto topico: | Image processing - Digital techniques |
| Computer vision | |
| Application software | |
| User interfaces (Computer systems) | |
| Human-computer interaction | |
| Artificial intelligence | |
| Computer engineering | |
| Computer networks | |
| Computer Imaging, Vision, Pattern Recognition and Graphics | |
| Computer and Information Systems Applications | |
| User Interfaces and Human Computer Interaction | |
| Artificial Intelligence | |
| Computer Engineering and Networks | |
| Altri autori: |
ArpaiaPasquale
SaccoMarco
|
| Nota di contenuto: | -- Virtual Reality. -- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction . -- Virtual Reality in Geoscience: An Overview . -- Maritime Training through Virtual Reality: System Design and Research Roadmap. -- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits. -- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data. -- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking . -- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums. -- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit. -- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products. -- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals. -- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator. -- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis. -- Exploring moral dilemmas in Virtual Reality: a literature review. -- Immersive questionnaire framework for perception research studies. -- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System. -- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample. -- Integrating Mind-Controlled Navigation into a Virtual Reality Training System. -- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification. -- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy. -- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy. -- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study. -- A Vision-Based Fiducial Object Input Device for Intuitive Interaction. -- Towards optimal shift mapping heuristics for ReSTIR-SSS. -- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result. -- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions. -- Augmented and Mixed Reality. -- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study. -- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization. -- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes. -- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies. -- Adaptive Interface Improving User Focus in Collaborative AR Systems. -- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm. -- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality. -- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions. |
| Sommario/riassunto: | The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics. |
| Titolo autorizzato: | Extended Reality ![]() |
| ISBN: | 3-031-97763-7 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 996673176703316 |
| Lo trovi qui: | Univ. di Salerno |
| Opac: | Controlla la disponibilità qui |