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[null,"1.","Record Nr.",null,"UNISA996673176703316"]
[null,null,"Autore",null,"De Paolis Lucio Tommaso"]
[null,null,"Titolo",null,"Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026"]
[null,null,"ISBN",null,"3-031-97763-7"]
[null,null,"Edizione",null,"[1st ed. 2026.]"]
[null,null,"Descrizione fisica",null,"1 online resource (650 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 15737"]
[null,null,"Disciplina",null,"006"]
[null,null,"Soggetti",null,"Image processing - Digital techniques"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computer Imaging, Vision, Pattern Recognition and Graphics"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Engineering and Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- Virtual Reality.  -- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction .  -- Virtual Reality in Geoscience: An Overview .  -- Maritime Training through Virtual Reality: System Design and Research Roadmap.  -- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits.  -- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.  -- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking .  -- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums.  -- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit.  -- Study of VR "]
[{"$nulls":4},"Application in Additive Manufacturing of Customized Orthopedic Products.  -- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals.  -- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator.  -- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis.  -- Exploring moral dilemmas in Virtual Reality: a literature review.  -- Immersive questionnaire framework for perception research studies.  -- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System.  -- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample.  -- Integrating Mind-Controlled Navigation into a Virtual Reality Training System.  -- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification.  -- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy.  -- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy.  -- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study.  -- A Vision-Based Fiducial Object Input Device for Intuitive Interaction.  -- Towards optimal shift mapping heuristics for ReSTIR-SSS.  -- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result.  -- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions.  -- Augmented and Mixed Reality.  -- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study.  -- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization.  -- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes.  -- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies.  -- Adaptive Interface Improving User Focus in Collaborative AR Systems.  -- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm.  -- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality.  -- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions."]
[null,null,null,"Sommario/riassunto","The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics."]