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HCI in Business, Government and Organizations : 11th International Conference, HCIBGO 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Fiona Fui-Hoon Nah, Keng Leng Siau



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Titolo: HCI in Business, Government and Organizations : 11th International Conference, HCIBGO 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Fiona Fui-Hoon Nah, Keng Leng Siau Visualizza cluster
Pubblicazione: Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Edizione: 1st ed. 2024.
Descrizione fisica: 1 online resource (296 pages)
Disciplina: 658.4038011
Soggetto topico: User interfaces (Computer systems)
Human-computer interaction
Education - Data processing
Computer networks
Computer systems
Electronic commerce
Machine learning
User Interfaces and Human Computer Interaction
Computers and Education
Computer Communication Networks
Computer System Implementation
e-Commerce and e-Business
Machine Learning
Persona (resp. second.): SiauKeng Leng
NahFiona Fui-Hoon <1966->
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 11th International Conference on HCI in Business, Government and Organizations (HCIBGO 2024) -- HCI International 2025 Conference -- Contents - Part II -- Contents - Part I -- Teleworking and Virtual Collaboration -- A Bibliometric Approach to Existing Literature on Teleworking -- 1 Introduction -- 2 Method -- 3 Bibliometric Analysis -- 4 Discussion and Implications -- References -- Configurational Perspectives in Social Media Research: A Systematic Literature Review -- 1 Introduction -- 2 Research Method -- 3 Preliminary Findings and Discussions -- 3.1 An Overview of Configurative Perspectives in Social Media Research -- 3.2 Social Media Context -- 3.3 Units of Analysis -- 3.4 Application of fsQCA -- 3.5 Expanding Firm-Level Social Media Research -- 3.6 Research in Collaboration and Content Creation -- 4 Conclusion -- References -- IT Project Management Complexity Framework: Managing and Understanding Complexity in IT Projects in a Remote Working Environment -- 1 Introduction -- 2 Problem Areas -- 2.1 Remote Working: Communication -- 2.2 Complexity -- 2.3 Poor Management -- 3 Literature Review and Proposed Framework -- 3.1 An Analysis of Agile Methodologies: SCRUM and Extreme Programming -- 3.2 Knowledge Sharing -- 3.3 Richer Resources and Documentation -- 3.4 Project Risk Analysis Within the Agile Methodology -- 3.5 Adjusted Agile Practices for Remote-Working -- 4 Conclusion -- References -- Virtual Reality for Home-Based Citizen Participation in Urban Planning - An Exploratory User Study -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Participation Scenario -- 3.2 Prototype -- 3.3 Participants -- 3.4 Procedure -- 4 Results -- 4.1 VR for Visualizing Planning Projects.
4.2 VR for Increasing Citizen Participation -- 4.3 Additional Features for VR-Based Participatory Planning -- 5 Discussion and Recommendations -- 6 Conclusion and Outlook -- References -- From Use to Value: Monitoring the User Adoption Journey -- 1 Introduction -- 2 Research Background -- 2.1 System Usage -- 2.2 Unified Theory of Acceptance and Use of Technology (UTAUT) -- 3 Methodology -- 3.1 Action Design Research -- 3.2 Stage 1: Problem Formulation -- 3.3 Stage 2: Building, Intervention, and Evaluation -- 3.4 Stage 3: Reflection and Learning and Stage 4: Formalization of Learning -- 4 Results -- 5 Discussion -- 6 Limitations and Conclusion -- References -- Virtual Reality: Curse or Blessing for Cultural Organizations and Its Consequences on Individuals' Intentions to Attend -- 1 Introduction -- 2 Theoretical Framework and Hypotheses -- 2.1 Intrinsic Motivation -- 2.2 Satisfaction with the VR Experience -- 2.3 Substitutability and Intention to Attend -- 3 Method -- 3.1 Operationalization and Stimulus -- 3.2 Design of the Study -- 3.3 Data Collection and Sample -- 3.4 Data Analysis -- 4 Results -- 4.1 Assessment of the Measurement Model -- 4.2 Assessment of the Structural Model -- 5 Discussion and Implications -- 6 Conclusion, Limitations, and Future Research -- References -- Maturity Measurement Framework for Evaluating BIM-Based AR/VR Systems Adapted from ISO/IEC 15939 Standard -- 1 Introduction -- 2 Background -- 2.1 BIM-Based AR/VR Systems and Maturity Evaluation -- 2.2 Maturity Measurement Concepts in the Construction Field -- 2.3 The ISO/IEC 15939 Standard Measurement Concepts -- 3 Maturity Indicator Framework Adapted from ISO/IEC 15939 Standard for Evaluating BIM-Based AR/VR Systems -- 3.1 The Proposed Framework Description -- 3.2 Specification of a Maturity Indicator for Evaluating the Technological Aspect of BIM-Based AR/VR Systems.
4 Feasibility Study of the Proposed Framework and Discussion -- 5 Conclusion and Perspectives -- References -- Evaluating the Usability of Online Tools During Participatory Enterprise Modelling, Using the Business Model Canvas -- 1 Introduction -- 1.1 MURAL -- 1.2 The Business Model Canvas (BMC) -- 1.3 Usability Evaluation Methods -- 1.4 Previous Work -- 1.5 Research Objectives -- 2 Research Method -- 2.1 Participants -- 2.2 Modelling Process -- 2.3 Usability Evaluation -- 3 Results -- 3.1 Method -- 3.2 The System Usability Scale (SUS) -- 3.3 Other Survey Questions -- 3.4 Interviews -- 3.5 Modelling Sessions -- 4 Discussion -- 4.1 MURAL Usability -- 4.2 Important Functional Features -- 4.3 UEM Findings -- 5 Conclusion -- 5.1 Limitations -- 5.2 Future Research -- References -- Research Status and Trends of Virtual Simulation Technology in Clothing Design -- 1 Introduction -- 2 Research Design -- 2.1 Data Sources -- 2.2 Research Methodology -- 3 Results -- 3.1 Trend Analysis of Annual Outputs of VS-CD Literature -- 3.2 Research Hotspots -- 3.3 Trends in Hotspot Outputs -- 3.4 Distribution of VS-CD Literature Sources -- 3.5 High-Impact Institutions Analysis -- 3.6 High-Impact Author Analysis -- 4 Discussion -- 5 Conclusion -- References -- Improving User Experience and Service Efficiency -- An Investigation of Readability, User Engagement, and Popularity of E-Government Websites in Saudi Arabia -- 1 Introduction -- 2 Related Work -- 2.1 Readability Evaluations of E-Government Websites -- 2.2 User Engagement Evaluations of E-Government Websites -- 2.3 Popularity Evaluations of E-Government Websites -- 2.4 Aims and Research Questions -- 3 Methods -- 3.1 Website Selection -- 3.2 Readability Evaluation -- 3.3 User Engagement Evaluation -- 3.4 Popularity Evaluation -- 4 Results and Discussion -- 4.1 Readability of the Evaluated Websites.
4.2 User Engagement with the Evaluated Websites -- 4.3 Popularity of the Evaluated Websites -- 4.4 Correlation Analysis -- 5 Conclusions and Future Work -- References -- The Implementation of Advanced AIS and the Accounting Data Quality: The Case of Jordanian SMEs -- 1 Introduction -- 2 Accounting Information Systems Overview -- 3 Theory Foundation -- 3.1 TOE Theory -- 3.2 Contingency Theory -- 3.3 Activity Theory -- 4 Hypotheses Development -- 4.1 Technological Factors -- 4.2 Organizational Factors -- 4.3 Environmental Factors -- 4.4 The Implementation AIS on Accounting Data Quality -- 5 Research Methodology -- 5.1 Participants and Data Collection -- 5.2 Questionnaire Development -- 6 Data Analysis and Results -- 6.1 Descriptive Statistics -- 6.2 Measurement Model -- 6.3 Structural Model -- 7 Discussion -- 8 Research Implications -- 9 Conclusion, Limitations and Future Research -- References -- A Study on Speech Emotion Recognition in the Context of Voice User Experience -- 1 Introduction -- 2 Related Work -- 2.1 Emotions -- 2.2 Speech Emotion Recognition -- 3 Study -- 3.1 Research Goal -- 3.2 Population -- 3.3 Setup -- 3.4 Procedure -- 3.5 Data Preparation for Analysis -- 3.6 Results of the Study -- 4 Conclusion and Recommendations -- References -- China's Evidence for the Determinants of Green Business Environment from a Dynamic fsQCA -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Principal Component Analysis -- 3.2 Dynamic fsQCA -- 4 Empirical Study -- 4.1 Research Design and Data Collect -- 4.2 Dynamic QCA Analysis -- 4.3 Robustness Analysis -- 5 Discussion and Conclusions -- References -- A Multimodal Analysis of Streaming Subscription -- 1 Introduction -- 2 Related Work -- 2.1 Subscription/Donation/Gifting Intention -- 2.2 Ultimodal with Time Series Data -- 3 Proposed Approach -- 3.1 Data Collection.
3.2 Data Processing and Feature Extraction -- 3.3 Modal Fusion -- 4 Discussion -- 4.1 Data Description -- 4.2 Experiment Results -- 5 Conclusion and Future Work -- References -- Digital Transformation in Banking-How Do Customers Assess the Quality of Digital Banking Services? -- 1 Digital Transformation-Specific Challenges for Banking Institutions -- 2 Quantitative Research with the Five SERVQUAL Model Dimensions in Banking Institutions -- 2.1 Emerging Relevance of Quantitative Research in Banking Business Management -- 2.2 Introduction of the SERVQUAL Model in Banking Service Quality Assessments -- 2.3 Research Process for Marketing Problem Solving -- 3 Results of the Quantitative Research -- 4 Final Evaluation and Digital Service Performance Optimization Recommendations for Banks -- References -- The Innovation Generated by Blockchain in Accounting Systems: A Bibliometric Study -- 1 Introduction -- 2 Material and Method -- 3 Results -- 4 Conclusions and Discussions -- References -- EV Explorer 2.0: An Online Vehicle Cost Calculator for Gig Drivers Considering Going Electric -- 1 Introduction -- 2 Background and Methodology Overview -- 3 User Interface Design -- 3.1 Minimize Demand -- 3.2 Tell a Clear and Compelling Story -- 3.3 Highlight Social and Environmental Impacts -- 3.4 Maximize Customization -- 4 Website Development -- 4.1 Website Mockups and Clickable Prototype -- 4.2 Programming Overview -- 4.3 Data Sources -- 5 Total Costs of Ownership Model -- 5.1 New Vehicle Purchase -- 5.2 Used Vehicle Purchase -- 5.3 Vehicle Lease -- 6 Conclusion -- References -- Blockchain for Food Traceability - Consumer Requirements in Austria -- 1 Introduction -- 2 Blockchain Technology - Advantages and Disadvantages -- 3 Literature Review -- 3.1 Blockchain Technology and the Food Supply Chain in General.
3.2 Theoretical Blockchain Concepts in the Food Supply Chain.
Sommario/riassunto: This two-volume set of HCIBGO 2024 constitutes the refereed proceedings of the 11h International Conference on HCI in Business, Government and Organizations, held as part of the 26th International Conference, HCI International 2024, which took place in from June 29 - July 4, 2024 in Washington DC, USA. Two volumes of the HCII 2024 proceedings are dedicated to this year’s edition of the HCIBGO conference. The first covers topics related to Digital Commerce and Marketing, Artificial Intelligence in Business, and Workplace, Well-being and Productivity. The second focuses on topics related to Teleworking and Virtual Collaboration, and Improving User Experience and Service Efficiency.
Titolo autorizzato: HCI in Business, Government and Organizations  Visualizza cluster
ISBN: 9783031613180
9783031613173
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910865258103321
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Serie: Lecture Notes in Computer Science, . 1611-3349 ; ; 14721