Vai al contenuto principale della pagina

Programming for Game Design [[electronic resource] ] : A Hands-On Guide with Godot / / by Wallace Wang, Tonnetta Walcott



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Wang Wallace
Titolo: Programming for Game Design [[electronic resource] ] : A Hands-On Guide with Godot / / by Wallace Wang, Tonnetta Walcott
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Edizione: 1st ed. 2024.
Descrizione fisica: 1 online resource (507 pages)
Disciplina: 794.815
Soggetto topico: Video games - Programming
Video games - Design
Altri autori: WalcottTonnetta  
Note generali: Description based upon print version of record.
Using the Marker2D Node to Define the Projectile Location
Nota di contenuto: Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
Sommario/riassunto: Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design. You will: Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript.
ISBN: 979-88-6880-190-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910835063503321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui