LEADER 03705nam 22005535 450 001 9910835063503321 005 20250807124828.0 010 $a9798868801907 024 7 $a10.1007/979-8-8688-0190-7 035 $a(MiAaPQ)EBC31151249 035 $a(Au-PeEL)EBL31151249 035 $a(DE-He213)979-8-8688-0190-7 035 $a(OCoLC)1422230895 035 $a(OCoLC-P)1422230895 035 $a(CKB)30362861300041 035 $a(CaSebORM)9798868801907 035 $a(EXLCZ)9930362861300041 100 $a20240213d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProgramming for Game Design $eA Hands-On Guide with Godot /$fby Wallace Wang, Tonnetta Walcott 205 $a1st ed. 2024. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2024. 215 $a1 online resource (507 pages) 300 $aIncludes index. 311 08$a9798868801891 327 $aChapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game. 330 $aCreate video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You?ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You?ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you?ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you?ll learn both programming and the principles of 2D video game design. You will: Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript. 606 $aVideo games$xProgramming 606 $aComputer programming 606 $aGame Development 606 $aProgramming Techniques 615 0$aVideo games$xProgramming. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Techniques. 676 $a794.81536 700 $aWang$b Wally$0555404 702 $aWalcott$b Tonnetta 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910835063503321 996 $aProgramming for Game Design$94251357 997 $aUNINA