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| Titolo: |
Motion in Games : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / / edited by Arjan Egges, Arno Kamphuis, Mark Overmars
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| Pubblicazione: | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008 |
| Edizione: | 1st ed. 2008. |
| Descrizione fisica: | 1 online resource (IX, 257 p.) |
| Disciplina: | 794.81 |
| Soggetto topico: | Computer graphics |
| Computer engineering | |
| Computer networks | |
| User interfaces (Computer systems) | |
| Human-computer interaction | |
| Image processing - Digital techniques | |
| Computer vision | |
| Application software | |
| Multimedia systems | |
| Computer Graphics | |
| Computer Engineering and Networks | |
| User Interfaces and Human Computer Interaction | |
| Computer Imaging, Vision, Pattern Recognition and Graphics | |
| Computer and Information Systems Applications | |
| Multimedia Information Systems | |
| Persona (resp. second.): | OvermarsMark H. <1958-> |
| KamphuisArno | |
| EggesArjan | |
| Note generali: | Includes index. |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Nota di contenuto: | Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. |
| Sommario/riassunto: | This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation. |
| Titolo autorizzato: | Motion in Games ![]() |
| ISBN: | 3-540-89220-6 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910483953603321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |