04011nam 2200649 450 991048395360332120211008125416.03-540-89220-610.1007/978-3-540-89220-5(CKB)1000000000545858(SSID)ssj0000319052(PQKBManifestationID)11240682(PQKBTitleCode)TC0000319052(PQKBWorkID)10337231(PQKB)10894662(DE-He213)978-3-540-89220-5(MiAaPQ)EBC3063642(MiAaPQ)EBC6511641(Au-PeEL)EBL6511641(OCoLC)304563680(PPN)130186066(EXLCZ)99100000000054585820211008d2008 uy 0engurnn|008mamaatxtccrMotion in games first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers /Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)1st ed. 2008.Berlin, Germany ;New York, New York :Springer,[2008]©20081 online resource (IX, 257 p.) Image Processing, Computer Vision, Pattern Recognition, and Graphics ;5277Includes index.3-540-89219-2 Includes bibliographical references and index.Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;5277Computer gamesProgrammingCongressesComputer gamesDesignCongressesMotionComputer simulationCongressesComputer gamesProgrammingComputer gamesDesignMotionComputer simulation794.81Overmars Mark H.1958-Kamphuis ArnoEgges ArjanMiAaPQMiAaPQMiAaPQBOOK9910483953603321Motion in Games773786UNINA