Vai al contenuto principale della pagina

Physical Play and Children’s Digital Games / / by Krystina Madej



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Madej Krystina Visualizza persona
Titolo: Physical Play and Children’s Digital Games / / by Krystina Madej Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (XII, 89 p. 48 illus., 40 illus. in color.)
Disciplina: 794.8083
Soggetto topico: User interfaces (Computer systems)
Multimedia systems 
Child development
Well-being
Children
User Interfaces and Human Computer Interaction
Media Design
Early Childhood Education
Child Well-being
Nota di bibliografia: Includes bibliographical references.
Nota di contenuto: Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
Sommario/riassunto: Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Titolo autorizzato: Physical Play and Children’s Digital Games  Visualizza cluster
ISBN: 9783319428758
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910155323003321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilitĂ  qui
Serie: SpringerBriefs in Computer Science, . 2191-5768