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Virtual, Augmented and Mixed Reality : 16th International Conference, VAMR 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II



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Autore: Chen Jessie Y. C Visualizza persona
Titolo: Virtual, Augmented and Mixed Reality : 16th International Conference, VAMR 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing AG, , 2024
©2024
Edizione: 1st ed.
Descrizione fisica: 1 online resource (332 pages)
Altri autori: FragomeniGino  
Nota di contenuto: Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 16th International Conference on Virtual, Augmented and Mixed Reality (VAMR 2024) -- HCI International 2025 Conference -- Contents - Part II -- Immersive Collaboration and Environment Design -- Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions -- 1 Introduction -- 2 Methodology -- 2.1 Participants -- 2.2 Task -- 2.3 Questionnaires and Interview -- 2.4 User Journey -- 3 Result and Discussion -- 4 Framework -- 5 Conclusion -- References -- Research on the Benefits of Biophilia Effects in Virtual Environments -- 1 Introduction -- 2 Literature Review -- 3 Method -- 3.1 Study Process -- 3.2 Stimulus Materials -- 3.3 Participants -- 3.4 Procedure -- 3.5 Measures -- 4 Results -- 5 Discussion -- References -- LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes -- 1 Introduction -- 2 Related Work -- 3 Conceptual Architectures of LimberUI -- 3.1 Designer Assigned Constraints -- 3.2 Capture of User and Contextual Attributes -- 3.3 Predictive Models of Design Objectives -- 3.4 Optimization of Design Parameters -- 4 Demonstrative Implementation of LimberUI -- 4.1 LimberUI Workflow in Unity -- 5 Demonstration of LimberUI -- 5.1 Design Scenario 1: Basic Home Interface -- 5.2 Design Scenario 2: Quick Launch Menu -- 5.3 Design Scenario 3: Task Sequence Interface -- 5.4 Discussions, Limitations, and Future Work -- 6 Conclusions -- References -- XR Smart Environments Design and Fruition: Personalizing Shared Spaces -- 1 Introduction -- 2 Background Frameworks -- 2.1 Extended Reality -- 2.2 IoT, Ubiquitous Computing, and Smart City Design and Fruition -- 2.3 XR Integration.
3 Case Studies -- 3.1 XR for Urban Planning and Public Space Fruition -- 3.2 XR for Smart Vehicle -- 3.3 XR for User Experience -- 4 Discussion -- 5 Limitations and Future Work -- 6 Conclusion -- References -- Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Modalities and Interaction Concept -- 3.2 Experimental Setup and 1. Study on Gesture-Audio Integration for Enhanced Robot Driving -- 3.3 2. Experimental Setup and Study on Voice Interaction and Driving Assessment -- 4 Results -- 5 Discussion -- 6 Future Work -- References -- The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions -- 1 Introduction -- 2 Background -- 3 Spatial Cognition and Size Perception Test: -- 4 Materials and Methods -- 5 Participants -- 6 Study Environment -- 7 Limitations -- 8 Results -- 9 Discussion -- 10 Conclusion -- References -- Modeling and Simulation Technologies for Effective Multi-agent Research -- 1 Introduction -- 1.1 Live, Virtual, Constructive Simulation for Multi-agent Autonomy -- 1.2 Simulation for Robotics -- 2 Review of Simulation Systems for Robotics -- 2.1 Physics Modeling and Robotic Dynamics -- 2.2 Network Modeling -- 2.3 Interfacing with Deep Reinforcement Learning Libraries -- 2.4 Integrating Physics and Sensor Simulations -- 2.5 Game-Based Virtual Environments -- 2.6 Multi-simulation Integration -- 3 Concepts for Developing a Multi-Agent Simulation Testbed -- 3.1 Context-Aware Autonomy in Simulation -- 3.2 Autonomy Integration with Simulation -- 4 Connecting the Pieces -- 4.1 Conceptual Design for Multi-Agent Simulation Testbed -- 4.2 Simulation Features and Considerations -- References -- Optimizing XR User Experiences Through Network-Based Asset Bundles -- 1 Introduction -- 1.1 Augmented Reality.
1.2 Mixed Reality -- 1.3 Virtual Reality -- 2 Related Work -- 3 Method -- 3.1 Design and Implementation -- 3.2 Design Choices -- 4 Results and Discussion -- 4.1 Rendering Tests -- 4.2 User Experience -- 5 Conclusion -- References -- Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality -- 1 Introduction -- 2 Related Works -- 2.1 MR/AR-Based Remote Collaboration -- 2.2 Embodiment in Remote Collaboration -- 2.3 Collaborative Experience Using Drones -- 3 System Design -- 3.1 System Overview -- 3.2 Independent View Sharing Using Drone -- 3.3 Embodiment of Remote User Using Drone and Mixed Reality -- 3.4 Communication Cues -- 4 Implementation -- 5 Discussion and Future Work -- 6 Conclusion -- References -- Identifying Influencing Factors of Immersion in Remote Collaboration -- 1 Introduction -- 2 Theoretical Background -- 2.1 Immersion and Influencing Factors -- 2.2 Immersion and Social Collaboration -- 3 Methods -- 3.1 Participants -- 3.2 Procedure -- 3.3 Data Analysis and Trustworthiness -- 4 Results -- 4.1 System -- 4.2 Context -- 4.3 Human Factors -- 5 Implications for Design -- 5.1 Design for Context -- 5.2 Design for Human Factors -- 6 Conclusion and Future Studies -- 7 Disclosure of Interests. -- Appendix -- References -- Sensory, Tangible and Embodied Interaction in VAMR -- Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes -- 1 Introduction -- 2 Perception, Cognition and Schemas -- 3 Schemas of Interest -- 4 Studying Perception and Learning in Robotics Assembly -- 4.1 Experiment 1 -- 4.2 Experiment 2 -- 4.3 Experiment 3 -- 5 Discussion and Conclusion -- References -- A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation -- 1 Introduction -- 2 Categories of Haptics -- 2.1 Haptics in Teleoperation and Shared Control -- 2.2 Surface Haptics.
2.3 Haptic Wearables -- 2.4 Multi-modal Haptics -- 2.5 Mid-air Haptics -- 3 Haptics in Aviation -- 3.1 Haptics for Piloting Tasks -- 3.2 Haptics for Aircraft Maintenance Tasks -- 3.3 Haptics for Mitigating Simulator Sickness -- 4 Discussion -- 5 Future Work -- 5.1 Mitigating Simulator Sickness Using Haptics -- 5.2 Leveraging Self-motion -- 5.3 Haptic Aviation Maintenance -- 6 Conclusion -- References -- Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product -- 1 Introduction -- 2 Experimental Design -- 2.1 Overview -- 2.2 Agent Appearance -- 2.3 Agent Gestures -- 2.4 Stimuli -- 2.5 Questions for the Subjects -- 2.6 Procedure -- 2.7 Other Conditions -- 2.8 Experimental Setting -- 3 Subjective Assessment of Agent-Described Product Presentation with Gestures -- 3.1 Results of H1 and H2 -- 3.2 Discussion -- 3.3 Impact of Each Behavior on the Subjective Scores -- 4 Conclusion -- References -- Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality -- 1 Introduction -- 2 Methods -- 3 User Study -- 4 Results -- 5 Conclusions -- References -- Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study -- 1 Introduction -- 2 Related Work -- 2.1 Mid-Air Gesture Data Collection -- 2.2 Closed Elicitation Study -- 3 Methods -- 3.1 Apparatus -- 3.2 Research Objective and Hypotheses -- 3.3 Procedure and Task -- 3.4 Participants -- 4 Results -- 4.1 Mid-Air Gesture Dataset -- 4.2 Gesture Preferences -- 4.3 Fisher-Freeman-Halton Exact Test -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Apparatus and Stimuli -- 2.3 Measurement.
2.4 Procedure -- 2.5 Data Collection -- 3 Result -- 3.1 UEQ Scores -- 3.2 IPQ Scores -- 3.3 SUS Score -- 3.4 PSSUQ Scores -- 4 Discussion -- 4.1 Emotional Experiences -- 4.2 Function Experiences -- 5 Conclusion -- References -- Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- 1 Introduction -- 2 Methodology -- 2.1 Participants -- 2.2 Task -- 2.3 Materials -- 2.4 Software -- 2.5 Procedure -- 2.6 Design -- 3 Results -- 3.1 Response Time (RT) -- 3.2 Response Time Comparisons Based on Participant Performance -- 3.3 Accuracy Analyses -- 4 Discussion -- 5 Limitations and Future Work -- References -- Augmented Virtuality-A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2 -- 1 Introduction -- 1.1 Augmented Virtuality-What It is and Why -- 1.2 Ways of Achieving Augmented Virtuality and a New AV Taxonomy -- 1.3 Research Questions -- 2 Method -- 2.1 Augmented Virtuality Model -- 2.2 Technology -- 3 Result -- 3.1 Overview of the System -- 3.2 Virtual-and Physical Objects -- 3.3 The Synchronization Process -- 3.4 Developing Augmented Virtuality Applications Using the Systems Integrated Unity User Interface -- 3.5 Supported Platforms and Hardware, and System Dependencies -- 4 Discussion -- 5 Conclusion -- References -- An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Sample -- 3.2 Variables, Materials, and Instruments -- 3.3 Evaluation Protocol -- 4 Results -- 4.1 Presence -- 4.2 Cybersickness -- 5 Discussion -- 6 Conclusion -- 6.1 Study Contributions -- 6.2 Study Limitations and Future Work -- Appendix -- References -- Proof-of-Concept MARG-Based Glove for Intuitive 3D Human-Computer Interaction -- 1 Motivation.
1.1 Limitations of Traditional Hardware Input Devices.
Titolo autorizzato: Virtual, Augmented and Mixed Reality  Visualizza cluster
ISBN: 9783031610448
9783031610431
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910865262903321
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Serie: Lecture Notes in Computer Science Series