LEADER 01106nam0-2200313---450- 001 990009924540403321 005 20141211120652.0 010 $a978-88-904585-3-8 035 $a000992454 035 $aFED01000992454 035 $a(Aleph)000992454FED01 035 $a000992454 100 $a20141211d2011----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aa-------001yy 200 1 $aArtefatti$eidee per la rappresentazione 3$eatti del 3. seminario di studi$ePerugia, Università degli studi, aula magna della Facoltà di ingegneria, 20 novembre 2009$fa cura di Paolo Belardi [et al.] 210 $aRoma$cArtegrafica$d2011 215 $a299 p.$cill.$d24 cm 300 $aIn appendice: Trascrizioni : idee per la rappresentazione 4 : Palermo, Facoltà di architettura, 3 marzo 2011 702 1$aBelardi,$bPaolo 710 12$aIdee per la rappresentazione$d<3. ;$f2009$ePerugia>$0524278 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990009924540403321 952 $aC 532 CAN$b618/2014$fDARPU 959 $aDARPU 996 $aArtefatti$9830217 997 $aUNINA LEADER 01038nam--2200361---450- 001 990006076750203316 005 20150923141844.0 035 $a000607675 035 $aUSA01000607675 035 $a(ALEPH)000607675USA01 035 $a000607675 100 $a20150923d1973----km-y0itay50------ba 101 $aita 102 $aGR 105 $a||||||||001yy 200 1 $aDiritto veneziano$euna piccola meditazione$f[Carlo Guido Mor] 210 $aAthen [etc.]$cCh. 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July 4, 2024, Proceedings, Part II /$fedited by Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (332 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14707 311 08$aPrint version: Chen, Jessie Y. C. Virtual, Augmented and Mixed Reality Cham : Springer International Publishing AG,c2024 9783031610431 327 $aPart 1: Immersive Collaboration and Environment Design: Navigating Real-to-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions -- Research on the Benefits of Biophilia Effects in Virtual Environments -- LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes -- XR Smart Environments Design and Fruition: Personalizing Shared Spaces -- Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments -- The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions -- Modeling and Simulation Technologies for Effective Multi-Agent Research -- Optimizing XR User Experiences through Network-Based Asset Bundles -- Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality -- Identifying Influencing Factors of Immersion in Remote Collaboration. Part 2: Sensory, Tangible and Embodied Interaction in VAMR: Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes -- A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation -- Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product -- Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality -- Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study -- Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface -- Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Augmented Virtuality ? A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2 -- An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender -- Proof-of-concept MARG-based Glove for Intuitive 3D Human-Computer Interaction -- An Effective Design on Locomotion and View Management for An Immersive Analytics Platform in Everyday Use. 330 $aThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 ? July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14707 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer vision 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Communication Networks 606 $aComputer Vision 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer vision. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Communication Networks. 615 24$aComputer Vision. 676 $a005.437 676 $a004.019 700 $aChen$b Jessie Y. C$01373578 701 $aFragomeni$b Gino$01373579 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910865262903321 996 $aVirtual, Augmented and Mixed Reality$93404689 997 $aUNINA