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Transactions on Edutainment IX / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis



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Titolo: Transactions on Edutainment IX / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Edizione: 1st ed. 2013.
Descrizione fisica: 1 online resource (XII, 297 p. 142 illus.)
Disciplina: 004.16
Soggetto topico: Personal computers
Computers and civilization
Education—Data processing
User interfaces (Computer systems)
Personal Computing
Computers and Society
Computers and Education
User Interfaces and Human Computer Interaction
Persona (resp. second.): PanZhigeng
CheokAdrian David
MuellerWolfgang
LiarokapisFotis
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di contenuto: The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
Sommario/riassunto: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Titolo autorizzato: Transactions on Edutainment IX  Visualizza cluster
ISBN: 3-642-37042-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910741161603321
Lo trovi qui: Univ. Federico II
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Serie: Transactions on Edutainment, . 1867-7207 ; ; 7544