LEADER 05384nam 22006855 450 001 9910741161603321 005 20200703215226.0 010 $a3-642-37042-X 024 7 $a10.1007/978-3-642-37042-7 035 $a(CKB)3280000000007568 035 $a(DE-He213)978-3-642-37042-7 035 $a(SSID)ssj0000880083 035 $a(PQKBManifestationID)11456388 035 $a(PQKBTitleCode)TC0000880083 035 $a(PQKBWorkID)10871660 035 $a(PQKB)10992328 035 $a(MiAaPQ)EBC3093528 035 $a(PPN)169139913 035 $a(EXLCZ)993280000000007568 100 $a20130305d2013 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTransactions on Edutainment IX /$fedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XII, 297 p. 142 illus.) 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v7544 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-37041-1 327 $aThe Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: ?The Battle of Thermopylae? -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players? Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play ? A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas. 410 0$aTransactions on Edutainment,$x1867-7207 ;$v7544 606 $aPersonal computers 606 $aComputers and civilization 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aPersonal computers. 615 0$aComputers and civilization. 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 14$aPersonal Computing. 615 24$aComputers and Society. 615 24$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a004.16 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCheok$b Adrian David$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMueller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLiarokapis$b Fotis$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910741161603321 996 $aTransactions on Edutainment IX$92830481 997 $aUNINA