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Gaming und Bibliotheken / / Christoph Deeg



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Autore: Deeg Christoph Visualizza persona
Titolo: Gaming und Bibliotheken / / Christoph Deeg Visualizza cluster
Pubblicazione: Berlin, [Germany] ; ; Boston, Massachusetts : , : Walter de Gruyter, , 2014
©2014
Descrizione fisica: 1 online resource (180 pages) : illustrations
Disciplina: 025.5
Soggetto topico: Libraries - Activity programs
Libraries - Special collections - Games
Libraries - Special collections
Soggetto geografico: Germany
Soggetto non controllato: Gaming
computer games
Note generali: Description based upon print version of record.
Nota di contenuto: Frontmatter -- Vorwort -- Inhalt -- Verwendete Marginalien -- Für wen ist dieses Buch gedacht? -- Wie ist dieses Buch aufgebaut? -- Level 1: Was bedeutet eigentlich Gaming? -- Wer sind eigentlich diese Gamer? -- Gaming und Lernen -- Level 2: Gaming in Bibliotheken -- Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- Level 4: Games! ;-) -- Level 5: Gaming als Bestandsthema? -- Level 6: Services und Aktivitäten mit Games -- Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- Level 8: Das ultimative Nachwort -- Über den Autor
Sommario/riassunto: Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.
Titolo autorizzato: Gaming und Bibliotheken  Visualizza cluster
ISBN: 9783110395914 (ebook)
9783110312836 (PDF ebook)
9783110312713 (paperback)
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Tedesco
Record Nr.: 9910133932803321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: łkPraxiswissen.