Vai al contenuto principale della pagina
Autore: | Taylor T. L |
Titolo: | Play between worlds : exploring online game culture / / T.L. Taylor |
Pubblicazione: | Cambridge, Mass., : MIT Press, c2006 |
Edizione: | 1st ed. |
Descrizione fisica: | 1 online resource (206 p.) |
Disciplina: | 794.8 |
Soggetto topico: | Internet games - Social aspects |
Fantasy games - Social aspects | |
Role playing - Social aspects | |
Note generali: | Bibliographic Level Mode of Issuance: Monograph |
Nota di bibliografia: | Includes bibliographical references (p. [165]-192) and index. |
Nota di contenuto: | Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index. |
Sommario/riassunto: | "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket. |
Titolo autorizzato: | Play Between Worlds |
ISBN: | 1-282-10089-0 |
9786612100895 | |
0-262-28471-5 | |
1-4237-7457-4 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910823361803321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |