1.

Record Nr.

UNINA9910823361803321

Autore

Taylor T. L

Titolo

Play between worlds : exploring online game culture / / T.L. Taylor

Pubbl/distr/stampa

Cambridge, Mass., : MIT Press, c2006

ISBN

9786612100895

9781282100893

1282100890

9780262284714

0262284715

9781423774570

1423774574

Edizione

[1st ed.]

Descrizione fisica

1 online resource (206 p.)

Disciplina

794.8

Soggetti

Video games - Social aspects

Fantasy games - Social aspects

Role playing - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references (p. [165]-192) and index.

Nota di contenuto

Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index.

Sommario/riassunto

"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket.