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Game Cultures [[electronic resource]]



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Autore: Dovey Jon Visualizza persona
Titolo: Game Cultures [[electronic resource]] Visualizza cluster
Pubblicazione: Maidenhead, : McGraw-Hill Education, 2007
Edizione: 1st ed.
Descrizione fisica: 1 online resource (182 p.)
Disciplina: 306.46
Soggetto topico: Play
Popular culture
Social aspects
Video games - Social aspects
Play (Philosophy)
Altri autori: KennedyHelen W  
Note generali: Description based upon print version of record.
Nota di contenuto: Cover; Half Title; Title; Copyright; Contents; Acknowledgements; Foreword; Chapter 01; Chapter 02; Chapter 03; Chapter 04; Chapter 05; Chapter 06; Chapter 07; Glossary Terms; References; Gameography; Index
Sommario/riassunto: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games.
Titolo autorizzato: Game Cultures  Visualizza cluster
ISBN: 1-280-95131-1
0-335-22487-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910807164103321
Lo trovi qui: Univ. Federico II
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Serie: PSCC ebrary eBook Perpetual Titles.