02547nam 2200589 a 450 991080716410332120200520144314.01-280-95131-10-335-22487-3(CKB)1000000000361508(EBL)287822(OCoLC)567977367(SSID)ssj0000160605(PQKBManifestationID)11161247(PQKBTitleCode)TC0000160605(PQKBWorkID)10183241(PQKB)10619062(MiAaPQ)EBC287822(EXLCZ)99100000000036150820061006d2006 uy 0engurcnu||||||||txtccrGame cultures computer games as new media /Jon Dovey and Helen W. Kennedy1st ed.Maidenhead, Berkshire, England ;New York, N.Y. Open University Press20061 online resource (182 p.)Issues in cultural and media studiesDescription based upon print version of record.0-335-21357-X Includes bibliographical references (p. [150]-161) and index.Cover; Half Title; Title; Copyright; Contents; Acknowledgements; Foreword; Chapter 01; Chapter 02; Chapter 03; Chapter 04; Chapter 05; Chapter 06; Chapter 07; Glossary Terms; References; Gameography; IndexThis book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games.Issues in cultural and media studies.Computer gamesSocial aspectsPlay (Philosophy)Popular cultureComputer gamesSocial aspects.Play (Philosophy)Popular culture.306.46Dovey Jon527175Kennedy Helen W1717620MiAaPQMiAaPQMiAaPQBOOK9910807164103321Game Cultures4113991UNINA