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Resolving the Gamer’s Dilemma [[electronic resource] ] : Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia / / by Garry Young



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Autore: Young Garry Visualizza persona
Titolo: Resolving the Gamer’s Dilemma [[electronic resource] ] : Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia / / by Garry Young Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (V, 139 p.)
Disciplina: 155.2
302
Soggetto topico: Personality
Difference (Psychology)
Sex (Psychology)
Computer crimes
Crime—Sociological aspects
Ethics
Personality and Differential Psychology
Psychology of Gender and Sexuality
Cybercrime
Crime and Society
Moral Philosophy and Applied Ethics
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Chapter 1. Introducing the Gamer’s Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck’s Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck’s Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel’s attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New Approach to Resolving the Gamer’s Dilemma: Applying Constructive Ecumenical Expressivism.
Sommario/riassunto: This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
Titolo autorizzato: Resolving the Gamer’s Dilemma  Visualizza cluster
ISBN: 3-319-46595-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910151857803321
Lo trovi qui: Univ. Federico II
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Serie: Palgrave Studies in Cyberpsychology, . 2946-2762