LEADER 04069nam 22006975 450 001 9910151857803321 005 20240307125346.0 010 $a9783319465951 010 $a3319465953 024 7 $a10.1007/978-3-319-46595-1 035 $a(CKB)3710000000952900 035 $a(DE-He213)978-3-319-46595-1 035 $a(MiAaPQ)EBC4744599 035 $a(Perlego)3494889 035 $a(EXLCZ)993710000000952900 100 $a20161116d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aResolving the Gamer's Dilemma $eExamining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia /$fby Garry Young 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2016. 215 $a1 online resource (V, 139 p.) 225 1 $aPalgrave Studies in Cyberpsychology,$x2946-2762 311 08$a9783319465944 311 08$a3319465945 320 $aIncludes bibliographical references and index. 327 $aChapter 1. Introducing the Gamer's Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism. 330 $aThis book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The bookwill be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally. 410 0$aPalgrave Studies in Cyberpsychology,$x2946-2762 606 $aPersonality 606 $aDifference (Psychology) 606 $aSex (Psychology) 606 $aComputer crimes 606 $aCrime$xSociological aspects 606 $aEthics 606 $aPersonality and Differential Psychology 606 $aPsychology of Gender and Sexuality 606 $aCybercrime 606 $aCrime and Society 606 $aMoral Philosophy and Applied Ethics 615 0$aPersonality. 615 0$aDifference (Psychology) 615 0$aSex (Psychology) 615 0$aComputer crimes. 615 0$aCrime$xSociological aspects. 615 0$aEthics. 615 14$aPersonality and Differential Psychology. 615 24$aPsychology of Gender and Sexuality. 615 24$aCybercrime. 615 24$aCrime and Society. 615 24$aMoral Philosophy and Applied Ethics. 676 $a155.2 676 $a302 700 $aYoung$b Garry$4aut$4http://id.loc.gov/vocabulary/relators/aut$0781842 906 $aBOOK 912 $a9910151857803321 996 $aResolving the Gamer?s Dilemma$91733845 997 $aUNINA