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Games and game playing in European art and literature, 16th-17th centuries / / edited by Robin O'Bryan [[electronic resource]]



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Titolo: Games and game playing in European art and literature, 16th-17th centuries / / edited by Robin O'Bryan [[electronic resource]] Visualizza cluster
Pubblicazione: Amsterdam : , : Amsterdam University Press, , 2019
Descrizione fisica: 1 online resource (284 pages) : digital, PDF file(s)
Disciplina: 809.933579
Soggetto topico: Games in literature
Literature, Modern - 15th and 16th centuries - History and criticism
Literature, Modern - 17th century - History and criticism
Persona (resp. second.): O'BryanRobin
Note generali: Title from publisher's bibliographic system (viewed on 20 Nov 2020).
Nota di contenuto: Front matter -- Table of Contents -- List of Illustrations -- Acknowledgments -- Introduction. A Passion for Games -- 1. "Mad Chess" with a Mad Dwarf Jester -- 2. Changing Hands. Jean Desmarets, Stefano della Bella, and the Jeux de Cartes -- 3. "A game played home". The Gendered Stakes of Gambling in Shakespeare's Plays -- 4. "Now if the devil have bones,/ These dice are made of his". Dice Games on the English Stage in the Seventeenth Century -- 5. The World Upside Down. Giuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World -- 6. "To catch the fellow, and come back again". Games of Prisoner's Base in Early Modern English Drama -- 7. Against Opposition (at Home). Middleton and Rowley's The World Tossed at Tennis as Tennis -- 8. Ordering the World. Games in the Architectural Iconography of Stirling Castle, Scotland -- 9. The Games of Philipp Hainhofer. Ludic Appreciation and Use in Early Modern Art Cabinets -- Index
Sommario/riassunto: This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ‘played, written about, illustrated and collected’ functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
Titolo autorizzato: Games and game playing in European art and literature, 16th-17th centuries  Visualizza cluster
ISBN: 90-485-4484-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910467734503321
Lo trovi qui: Univ. Federico II
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Serie: Cultures of play, 1300-1700.