LEADER 03918nam 22005172 450 001 9910467734503321 005 20201123140107.0 010 $a90-485-4484-X 024 7 $a10.1515/9789048544844 035 $a(CKB)4100000007749618 035 $a(MiAaPQ)EBC5721595 035 $a(DE-B1597)528058 035 $a(OCoLC)1089126182 035 $a(DE-B1597)9789048544844 035 $a(UkCbUP)CR9789048544844 035 $a(Au-PeEL)EBL5721595 035 $a(EXLCZ)994100000007749618 100 $a20201022d2019|||| uy| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aGames and game playing in European art and literature, 16th-17th centuries /$fedited by Robin O'Bryan$b[electronic resource] 210 1$aAmsterdam :$cAmsterdam University Press,$d2019. 215 $a1 online resource (284 pages) $cdigital, PDF file(s) 225 1 $aCultures of play, 1300-1700 300 $aTitle from publisher's bibliographic system (viewed on 20 Nov 2020). 311 0 $a94-6372-811-2 327 $tFront matter --$tTable of Contents --$tList of Illustrations --$tAcknowledgments --$tIntroduction. A Passion for Games --$t1. "Mad Chess" with a Mad Dwarf Jester --$t2. Changing Hands. Jean Desmarets, Stefano della Bella, and the Jeux de Cartes --$t3. "A game played home". The Gendered Stakes of Gambling in Shakespeare's Plays --$t4. "Now if the devil have bones,/ These dice are made of his". Dice Games on the English Stage in the Seventeenth Century --$t5. The World Upside Down. Giuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World --$t6. "To catch the fellow, and come back again". Games of Prisoner's Base in Early Modern English Drama --$t7. Against Opposition (at Home). Middleton and Rowley's The World Tossed at Tennis as Tennis --$t8. Ordering the World. Games in the Architectural Iconography of Stirling Castle, Scotland --$t9. The Games of Philipp Hainhofer. Ludic Appreciation and Use in Early Modern Art Cabinets --$tIndex 330 $aThis collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ?played, written about, illustrated and collected? functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind. 410 0$aCultures of play, 1300-1700. 606 $aGames in literature 606 $aLiterature, Modern$y15th and 16th centuries$xHistory and criticism 606 $aLiterature, Modern$y17th century$xHistory and criticism 615 0$aGames in literature. 615 0$aLiterature, Modern$xHistory and criticism. 615 0$aLiterature, Modern$xHistory and criticism. 676 $a809.933579 702 $aO'Bryan$b Robin 801 0$bUkCbUP 801 1$bUkCbUP 906 $aBOOK 912 $a9910467734503321 996 $aGames and game playing in European art and literature, 16th-17th centuries$92460298 997 $aUNINA