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Choosing and Using Digital Games in the Classroom [[electronic resource] ] : A Practical Guide / / by Katrin Becker



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Autore: Becker Katrin Visualizza persona
Titolo: Choosing and Using Digital Games in the Classroom [[electronic resource] ] : A Practical Guide / / by Katrin Becker Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Edizione: 1st ed. 2017.
Descrizione fisica: 1 online resource (XXV, 411 p. 106 illus. in color.)
Disciplina: 371.33
Soggetto topico: Educational technology
Learning
Instruction
Educational Technology
Learning & Instruction
Nota di bibliografia: Incudes bibliographical references at the end of each chapters and index.
Nota di contenuto: Part One Context -- What Is It About Games? -- Digital Game-Based Learning: Learning With Games -- Digital Game Pedagogy: Teaching With Games -- Part Two Choosing Games -- Commercial Off-The-Shelf Games (COTS) -- A Magic Bullet -- Evaluating Games -- 4PEG In Action -- Part Three Using Games -- Designing Game Based Pedagogy -- Game Based Lessons -- Creating DGBL Lesson Plans & Curricula -- End Game -- Supplementary Materials. .
Sommario/riassunto: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Titolo autorizzato: Choosing and Using Digital Games in the Classroom  Visualizza cluster
ISBN: 3-319-12223-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910255129503321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Advances in Game-Based Learning, . 2567-8086