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Visual Informatics: Sustaining Research and Innovations [[electronic resource] ] : Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II / / edited by Halimah Badioze Zaman, Peter Robinson, Maria Petrou, Patrick Olivier, Timothy K. Shih, Sergio Velastin, Ingela Nyström



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Titolo: Visual Informatics: Sustaining Research and Innovations [[electronic resource] ] : Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II / / edited by Halimah Badioze Zaman, Peter Robinson, Maria Petrou, Patrick Olivier, Timothy K. Shih, Sergio Velastin, Ingela Nyström Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Edizione: 1st ed. 2011.
Descrizione fisica: 1 online resource (XX, 431 p.)
Disciplina: 006.6
Soggetto topico: Optical data processing
Pattern recognition
Computer graphics
Artificial intelligence
Algorithms
User interfaces (Computer systems)
Image Processing and Computer Vision
Pattern Recognition
Computer Graphics
Artificial Intelligence
Algorithm Analysis and Problem Complexity
User Interfaces and Human Computer Interaction
Persona (resp. second.): Badioze ZamanHalimah
RobinsonPeter
PetrouMaria
OlivierPatrick
ShihTimothy K
VelastinSergio
NyströmIngela
Note generali: Includes index.
Nota di contenuto: Intro -- Title -- Preface -- Organization -- Table of Contents -- Visual Computing -- Capturing Mini Brand Using a Parametric Shape Grammar -- Introduction -- Evolution of Mini -- A Brief Introduction to Shape Grammars -- Parametric Shape Grammar -- Generating Mini Car Models Using the Adapted Parametric Shape Grammar -- Discussions -- Conclusions -- References -- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia -- Introduction -- System Design -- Virtual Environment -- Data Collection -- Information System -- Methods -- Design -- Instruments -- Usability Evaluation and Results -- Conclusions -- References -- Usability Study of Mobile Learning Course Content Application as a Revision Tool -- Introduction -- Literature Study -- Content -- Natural Usage -- Navigation -- Consistency -- Flexibility -- Methodology -- Usability Questionnaire -- Usability Observation -- Results and Analysis -- Conclusion -- References -- Game Design Framework: A Pilot Study on Users' Perceptions -- Introduction -- Research Methodology -- Analysis and Finding -- Conclusions -- References -- The Development of History Educational Game as a Revision Tool for Malaysia School Education -- Introduction -- Related Research on Educational Game -- Educational Game Prototypes: History of Japanese Occupation in Malaya -- Phase 1: Plan -- Phase 2: Design -- Phase 3: Produce -- Conclusion -- References -- Ontology Construction Using Computational Linguistics for E-Learning -- Introduction -- Related Literature Analysis -- Text-To-Onto -- TextOntoEx -- OntoLT -- DEKA - Computational Linguistics Propositional Logic-Based Ontology Construction (Proposed Framework) -- Split Sentences -- Parse Sentences -- Resolve Anaphora -- Recovering Ontological Relationships -- Visualizing Ontology -- Discussions and Evaluation Results.
Concluding Remarks -- References -- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns -- Introduction -- Literature Review -- Eye Tracking -- User Interface Design Issues in Educational Game -- Research Methodology -- Task -- Participants -- Apparatus -- Testing Procedure -- Analysis and Finding -- Analysis of Think Aloud Technique -- Analysis of Eye Tracking Patterns -- Conclusion -- References -- Use of Content Analysis Tools for Visual Interaction Design -- Introduction -- Multimedia Content Analysis -- Using Content Analysis for Visual Interaction -- Video Browsing with Fischlar System -- Managing Personal Photo Collection with MediAssist -- Navigating Scene Types with MOVIEBROWSER2 -- Reviewing a Day with My Visual Diary -- Conclusion -- References -- Improving Accessibility through Aggregative E-Learning for All Framework -- Introduction -- Current Issues in Implementing Accessible E-Learning -- Issues in Implementing W3C Guideline -- Accessibility in Learning Perspective -- Issues with Emerging Technology -- Supporting Learning through Aggregative E-Learning for All Framework -- Suitable Content in Aggregative E-Learning in All Framework -- Suitable System Requirement in Aggregative E-Learning in All Framework -- Alternative Contents in Aggregative E-Learning for All Framework -- Conclusion -- References -- Exploiting the Query Expansion through Knowledgebases for Images -- Introduction -- Related Works -- Methodology -- Experiments -- Conclusions -- References -- Usability Evaluation for 'Komputer Saya': Multimedia Courseware for Slow Learners -- Introduction -- Literature Review -- Research Objectives -- Methodology -- Courseware Evaluation Design -- Experimental Set-Up -- Result and Discussion -- Evaluation on Usability Attributes: Engaging of Multimedia.
Evaluation on Usability Attributes: Ease of Learn -- Evaluation on Courseware Content -- Conclusions -- References -- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space -- Introduction -- 3D Face Reconstruction System -- Data acquisition and Face Model -- Shape, Texture Vector, Face Space Coefficients -- Wavefront Object Files (OBJ) -- Face Space Coefficients (FSC) -- Implementation and Analysis with Wavefront Object Files (OBJ) Viewer -- Conclusion and Future Work -- References -- Research Finding for Usability Testing on ILC-WBLE -- Introduction -- Research Background -- Evaluation Approach -- Result -- Student -- Academic Staff -- Discussion -- Conclusion -- References -- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM) -- Introduction -- Theoretical Background -- Technology Acceptance -- Educational Game Acceptance -- Research Model and Hypotheses -- Independent Variables -- Dependant Variable: Preferences for Educational Games -- Methodology -- Instrument and Survey Process -- Results -- Descriptive Statistic -- Model Validation -- Conclusion -- References -- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process -- Introduction -- Background -- Heuristic Based Evaluation Criteria -- Analytic Hierarchy Process (AHP) -- Methodology -- Conceptual Design -- Research Method -- Guided Analytic Hierarchy Process -- Research Procedure -- Discussion -- Conclusion -- References -- Visual Learning through Augmented Reality Storybook for Remedial Student -- Introduction -- Literature Review: Remedial Student -- Literature Review: Books with Technology -- Methodology for Developing Storybook Contents and Augmented Reality Objects -- Applying Cognitive Load Theory to the Design and Development of AR Flashcard -- Results.
Conclusions -- References -- Visualisation and Social Computing -- Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills -- Introduction -- Related Works -- Materials and Methods -- Questionnaire -- Interview -- Observation -- Results -- Questionnaires -- Interview -- Observation -- Discussions and Recommendations -- Conclusion -- References -- Scaffolding in Early Reading Activities for Down Syndrome -- Introduction -- The Learning Process of Down Syndrome Children -- Scaffolding -- MEL-SindD Scaffolding Models -- The Scaffolding Model to Explore the Courseware Module (MSMkMP) -- The Scaffolding Model to Listen and Read Stories (MSDBC) -- Scaffolding Model of the Sub Module to Explore the Mind (MSsmJM) -- Scaffolding in Reading Activities -- User interaction through Model Scaffolding MSMkMP -- User Interaction through Model Scaffolding MSDBC -- User Interaction through Model Scaffolding MSsmJM -- Conclusion -- References -- EduTism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach -- Introduction -- Problem Statements -- Literature Reviews -- EduTism Project -- System Architecture -- Interface Design -- Testing and Results -- Conclusion -- References -- Investigating the Roles of Assistance in a Digital Storytelling Authoring System -- Introduction -- Assistance Dilemmas -- Condition of Assistance -- Assistance Design -- The Application -- Story Creation Test -- Test Conditions -- Results -- Conclusion -- References -- MYNDA - An Intelligent Data Mining Application Generator -- Introduction -- Development Process in Mynda versus Current Data Mining Tools -- Mynda Framework -- Mynda Implementation -- Result -- Conclusion -- References -- Scaffolding Poetry Lessons Using Desktop Virtual Reality -- Introduction -- Related Studies -- Virtual Reality Technology -- Learning Poetry.
Proposed Design and Development -- Scaffolding Students in Learning Poetry -- Bringing in VR technology into Poetry Instruction -- I3DP Interfaces -- Discussions -- Conclusion -- References -- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation -- Introduction -- Related Works -- Methodology -- Finding -- Discussions -- Conclusions -- Future Works -- References -- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues -- Introduction -- Method in Development of Conceptual Model -- Initial Investigation -- Data Collection -- Application Technique -- Analysis and Finding -- Result -- Conclusion -- References -- Use of RSVP Techniques on Children's Digital Flashcards -- Introduction -- Related Work -- RSVP Techniques in Image Representation -- RSVP Applications -- User Experiment -- Results and Discussion -- Conclusions and Future Work -- References -- Cultural Learning in Virtual Heritage: An Overview -- Introduction -- Virtual Heritage -- Domains of Virtual Heritage -- Research in Cultural Learning -- Issues -- Cultural Heritage Learning -- Content Development Approach -- Every Culture Is Unique -- Proposed Approach -- User Study -- User Groups -- Conclusion -- References -- i-JEN: Visual Interactive Malaysia Crime News Retrieval System -- Introduction -- Related Works -- Event Crime Model -- Crime Data Visualization -- An Interactive Malaysia Crime News Retrieval System (i-JEN) -- Technical Possibilities -- Interaction Design and Visualization -- Conclusion -- References -- Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship -- Introduction -- Literature Review -- Malaysia's Electronic Government Applications -- IT Project Success Model -- Research Methodology -- Findings of the Study -- Exploratory Factor Analysis.
Confirmatory Factor Analysis.
Sommario/riassunto: The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.
Titolo autorizzato: Visual Informatics: Sustaining Research and Innovations  Visualizza cluster
ISBN: 3-642-25200-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996465699103316
Lo trovi qui: Univ. di Salerno
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Serie: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ; 7067