LEADER 13951nam 22009495 450 001 996465699103316 005 20200705180533.0 010 $a3-642-25200-1 024 7 $a10.1007/978-3-642-25200-6 035 $a(CKB)3400000000024076 035 $a(SSID)ssj0000611137 035 $a(PQKBManifestationID)11412660 035 $a(PQKBTitleCode)TC0000611137 035 $a(PQKBWorkID)10644401 035 $a(PQKB)10266098 035 $a(DE-He213)978-3-642-25200-6 035 $a(MiAaPQ)EBC6307173 035 $a(MiAaPQ)EBC5592644 035 $a(Au-PeEL)EBL5592644 035 $a(OCoLC)1066177464 035 $a(PPN)15751210X 035 $a(EXLCZ)993400000000024076 100 $a20111103d2011 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aVisual Informatics: Sustaining Research and Innovations$b[electronic resource] $eSecond International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II /$fedited by Halimah Badioze Zaman, Peter Robinson, Maria Petrou, Patrick Olivier, Timothy K. Shih, Sergio Velastin, Ingela Nyström 205 $a1st ed. 2011. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2011. 215 $a1 online resource (XX, 431 p.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7067 300 $aIncludes index. 311 $a3-642-25199-4 327 $aIntro -- Title -- Preface -- Organization -- Table of Contents -- Visual Computing -- Capturing Mini Brand Using a Parametric Shape Grammar -- Introduction -- Evolution of Mini -- A Brief Introduction to Shape Grammars -- Parametric Shape Grammar -- Generating Mini Car Models Using the Adapted Parametric Shape Grammar -- Discussions -- Conclusions -- References -- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia -- Introduction -- System Design -- Virtual Environment -- Data Collection -- Information System -- Methods -- Design -- Instruments -- Usability Evaluation and Results -- Conclusions -- References -- Usability Study of Mobile Learning Course Content Application as a Revision Tool -- Introduction -- Literature Study -- Content -- Natural Usage -- Navigation -- Consistency -- Flexibility -- Methodology -- Usability Questionnaire -- Usability Observation -- Results and Analysis -- Conclusion -- References -- Game Design Framework: A Pilot Study on Users' Perceptions -- Introduction -- Research Methodology -- Analysis and Finding -- Conclusions -- References -- The Development of History Educational Game as a Revision Tool for Malaysia School Education -- Introduction -- Related Research on Educational Game -- Educational Game Prototypes: History of Japanese Occupation in Malaya -- Phase 1: Plan -- Phase 2: Design -- Phase 3: Produce -- Conclusion -- References -- Ontology Construction Using Computational Linguistics for E-Learning -- Introduction -- Related Literature Analysis -- Text-To-Onto -- TextOntoEx -- OntoLT -- DEKA - Computational Linguistics Propositional Logic-Based Ontology Construction (Proposed Framework) -- Split Sentences -- Parse Sentences -- Resolve Anaphora -- Recovering Ontological Relationships -- Visualizing Ontology -- Discussions and Evaluation Results. 327 $aConcluding Remarks -- References -- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns -- Introduction -- Literature Review -- Eye Tracking -- User Interface Design Issues in Educational Game -- Research Methodology -- Task -- Participants -- Apparatus -- Testing Procedure -- Analysis and Finding -- Analysis of Think Aloud Technique -- Analysis of Eye Tracking Patterns -- Conclusion -- References -- Use of Content Analysis Tools for Visual Interaction Design -- Introduction -- Multimedia Content Analysis -- Using Content Analysis for Visual Interaction -- Video Browsing with Fischlar System -- Managing Personal Photo Collection with MediAssist -- Navigating Scene Types with MOVIEBROWSER2 -- Reviewing a Day with My Visual Diary -- Conclusion -- References -- Improving Accessibility through Aggregative E-Learning for All Framework -- Introduction -- Current Issues in Implementing Accessible E-Learning -- Issues in Implementing W3C Guideline -- Accessibility in Learning Perspective -- Issues with Emerging Technology -- Supporting Learning through Aggregative E-Learning for All Framework -- Suitable Content in Aggregative E-Learning in All Framework -- Suitable System Requirement in Aggregative E-Learning in All Framework -- Alternative Contents in Aggregative E-Learning for All Framework -- Conclusion -- References -- Exploiting the Query Expansion through Knowledgebases for Images -- Introduction -- Related Works -- Methodology -- Experiments -- Conclusions -- References -- Usability Evaluation for 'Komputer Saya': Multimedia Courseware for Slow Learners -- Introduction -- Literature Review -- Research Objectives -- Methodology -- Courseware Evaluation Design -- Experimental Set-Up -- Result and Discussion -- Evaluation on Usability Attributes: Engaging of Multimedia. 327 $aEvaluation on Usability Attributes: Ease of Learn -- Evaluation on Courseware Content -- Conclusions -- References -- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space -- Introduction -- 3D Face Reconstruction System -- Data acquisition and Face Model -- Shape, Texture Vector, Face Space Coefficients -- Wavefront Object Files (OBJ) -- Face Space Coefficients (FSC) -- Implementation and Analysis with Wavefront Object Files (OBJ) Viewer -- Conclusion and Future Work -- References -- Research Finding for Usability Testing on ILC-WBLE -- Introduction -- Research Background -- Evaluation Approach -- Result -- Student -- Academic Staff -- Discussion -- Conclusion -- References -- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM) -- Introduction -- Theoretical Background -- Technology Acceptance -- Educational Game Acceptance -- Research Model and Hypotheses -- Independent Variables -- Dependant Variable: Preferences for Educational Games -- Methodology -- Instrument and Survey Process -- Results -- Descriptive Statistic -- Model Validation -- Conclusion -- References -- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process -- Introduction -- Background -- Heuristic Based Evaluation Criteria -- Analytic Hierarchy Process (AHP) -- Methodology -- Conceptual Design -- Research Method -- Guided Analytic Hierarchy Process -- Research Procedure -- Discussion -- Conclusion -- References -- Visual Learning through Augmented Reality Storybook for Remedial Student -- Introduction -- Literature Review: Remedial Student -- Literature Review: Books with Technology -- Methodology for Developing Storybook Contents and Augmented Reality Objects -- Applying Cognitive Load Theory to the Design and Development of AR Flashcard -- Results. 327 $aConclusions -- References -- Visualisation and Social Computing -- Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills -- Introduction -- Related Works -- Materials and Methods -- Questionnaire -- Interview -- Observation -- Results -- Questionnaires -- Interview -- Observation -- Discussions and Recommendations -- Conclusion -- References -- Scaffolding in Early Reading Activities for Down Syndrome -- Introduction -- The Learning Process of Down Syndrome Children -- Scaffolding -- MEL-SindD Scaffolding Models -- The Scaffolding Model to Explore the Courseware Module (MSMkMP) -- The Scaffolding Model to Listen and Read Stories (MSDBC) -- Scaffolding Model of the Sub Module to Explore the Mind (MSsmJM) -- Scaffolding in Reading Activities -- User interaction through Model Scaffolding MSMkMP -- User Interaction through Model Scaffolding MSDBC -- User Interaction through Model Scaffolding MSsmJM -- Conclusion -- References -- EduTism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach -- Introduction -- Problem Statements -- Literature Reviews -- EduTism Project -- System Architecture -- Interface Design -- Testing and Results -- Conclusion -- References -- Investigating the Roles of Assistance in a Digital Storytelling Authoring System -- Introduction -- Assistance Dilemmas -- Condition of Assistance -- Assistance Design -- The Application -- Story Creation Test -- Test Conditions -- Results -- Conclusion -- References -- MYNDA - An Intelligent Data Mining Application Generator -- Introduction -- Development Process in Mynda versus Current Data Mining Tools -- Mynda Framework -- Mynda Implementation -- Result -- Conclusion -- References -- Scaffolding Poetry Lessons Using Desktop Virtual Reality -- Introduction -- Related Studies -- Virtual Reality Technology -- Learning Poetry. 327 $aProposed Design and Development -- Scaffolding Students in Learning Poetry -- Bringing in VR technology into Poetry Instruction -- I3DP Interfaces -- Discussions -- Conclusion -- References -- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation -- Introduction -- Related Works -- Methodology -- Finding -- Discussions -- Conclusions -- Future Works -- References -- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues -- Introduction -- Method in Development of Conceptual Model -- Initial Investigation -- Data Collection -- Application Technique -- Analysis and Finding -- Result -- Conclusion -- References -- Use of RSVP Techniques on Children's Digital Flashcards -- Introduction -- Related Work -- RSVP Techniques in Image Representation -- RSVP Applications -- User Experiment -- Results and Discussion -- Conclusions and Future Work -- References -- Cultural Learning in Virtual Heritage: An Overview -- Introduction -- Virtual Heritage -- Domains of Virtual Heritage -- Research in Cultural Learning -- Issues -- Cultural Heritage Learning -- Content Development Approach -- Every Culture Is Unique -- Proposed Approach -- User Study -- User Groups -- Conclusion -- References -- i-JEN: Visual Interactive Malaysia Crime News Retrieval System -- Introduction -- Related Works -- Event Crime Model -- Crime Data Visualization -- An Interactive Malaysia Crime News Retrieval System (i-JEN) -- Technical Possibilities -- Interaction Design and Visualization -- Conclusion -- References -- Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship -- Introduction -- Literature Review -- Malaysia's Electronic Government Applications -- IT Project Success Model -- Research Methodology -- Findings of the Study -- Exploratory Factor Analysis. 327 $aConfirmatory Factor Analysis. 330 $aThe two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v7067 606 $aOptical data processing 606 $aPattern recognition 606 $aComputer graphics 606 $aArtificial intelligence 606 $aAlgorithms 606 $aUser interfaces (Computer systems) 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aAlgorithm Analysis and Problem Complexity$3https://scigraph.springernature.com/ontologies/product-market-codes/I16021 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aOptical data processing. 615 0$aPattern recognition. 615 0$aComputer graphics. 615 0$aArtificial intelligence. 615 0$aAlgorithms. 615 0$aUser interfaces (Computer systems). 615 14$aImage Processing and Computer Vision. 615 24$aPattern Recognition. 615 24$aComputer Graphics. 615 24$aArtificial Intelligence. 615 24$aAlgorithm Analysis and Problem Complexity. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.6 702 $aBadioze Zaman$b Halimah$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRobinson$b Peter$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPetrou$b Maria$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOlivier$b Patrick$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aShih$b Timothy K$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aVelastin$b Sergio$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aNyström$b Ingela$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996465699103316 996 $aVisual Informatics: Sustaining Research and Innovations$92830582 997 $aUNISA