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| Titolo: |
Virtual and Augmented Reality, Simulation and Serious Games for Education / / edited by Yiyu Cai, Wouter van Joolingen, Koen Veermans
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| Pubblicazione: | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021 |
| Edizione: | 1st ed. 2021. |
| Descrizione fisica: | 1 online resource (187 pages) |
| Disciplina: | 794.8 |
| Soggetto topico: | Computational intelligence |
| Educational technology | |
| User interfaces (Computer systems) | |
| Human-computer interaction | |
| Computational Intelligence | |
| Digital Education and Educational Technology | |
| User Interfaces and Human Computer Interaction | |
| Realitat virtual | |
| Videojocs | |
| Ludificació | |
| Jocs educatius | |
| Soggetto genere / forma: | Congressos |
| Llibres electrònics | |
| Persona (resp. second.): | CaiYiyu |
| JoolingenWouter van <1962-> | |
| VeermansKoen <1968-> | |
| Nota di contenuto: | Introduction -- The Number Navigation Game: an overview of an iterative design process -- The effects of a role-playing game and a software simulation tool on elementary school students’ understanding when modelling feeding relations in ecosystems -- Augmented reality application for chemical engineering unit operations -- The use of immersive virtual reality technology to Deepen Learning in Singapore schools. |
| Sommario/riassunto: | This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. . |
| Titolo autorizzato: | Virtual and Augmented Reality, Simulation and Serious Games for Education ![]() |
| ISBN: | 981-16-1361-3 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910495237503321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilitĂ qui |