LEADER 01340nam 2200433 450 001 9910495237503321 005 20230227194623.0 010 $a981-16-1361-3 035 $a(CKB)4100000011999083 035 $a(MiAaPQ)EBC6700144 035 $a(Au-PeEL)EBL6700144 035 $a(PPN)257352996 035 $a(EXLCZ)994100000011999083 100 $a20220427d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aVirtual and augmented reality, simulation and serious games for education /$fYiyu Cai, Wouter van Joolingen, Koen Veermans, editors 210 $d2021. 210 1$aGateway East, Singapore :$cSpringer,$d[2021] 215 $a1 online resource (187 pages) 225 1 $aGaming media and social effects 311 $a981-16-1360-5 410 0$aGaming media and social effects. 606 $aVideo games$vCongresses 615 0$aVideo games 676 $a794.8 702 $aCai$b Yiyu 702 $aJoolingen$b Wouter van$f1962- 702 $aVeermans$b Koen$f1968- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910495237503321 996 $aVirtual and Augmented Reality, Simulation and Serious Games for Education$92220904 997 $aUNINA