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Autore: | Thorn Alan |
Titolo: | How to cheat in blender 2.7x / / Alan Thorn |
Pubblicazione: | Boca Raton, FL : , : CRC Press, , 2017 |
Edizione: | First edition. |
Descrizione fisica: | 1 online resource (ix, 269 pages) |
Disciplina: | 777.7 |
Soggetto topico: | Computer animation |
Video games - Programming | |
Nota di contenuto: | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
Sommario/riassunto: | Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. |
Titolo autorizzato: | How to cheat in blender 2.7x |
ISBN: | 1-315-15361-0 |
1-4987-6452-5 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910827995703321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |