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Record Nr. |
UNINA9910827995703321 |
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Autore |
Thorn Alan |
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Titolo |
How to cheat in blender 2.7x / / Alan Thorn |
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Pubbl/distr/stampa |
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Boca Raton, FL : , : CRC Press, , 2017 |
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ISBN |
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1-315-15361-0 |
1-4987-6452-5 |
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Edizione |
[First edition.] |
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Descrizione fisica |
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1 online resource (ix, 269 pages) |
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Disciplina |
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Soggetti |
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Computer animation |
Video games - Programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
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Sommario/riassunto |
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Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. |
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